Two weeks ago we shared that we had heard enough to believe Fear Factor Live is closing. At the end of the post we hinted there were other rumblings going around about other closures and new attractions. Today the other shoe fell with a behind-the-scenes note, confirmed by Universal Orlando, that Shrek 4D is closing January 10, 2022. We had heard this too was closing but have not heard from enough other sources to confirm at that time. While there are several rumors of what could be replacing Shrek we believe Alicia at Orlando Park Stop has it right: it's a Minions Villains Con experience. This, plus Minion Mayhem, will flesh out a nice Minions mini-land at the front of the park for families.
On the same note, and also confirmed by Universal Orlando, is a lengthy refurbishment for Revenge of the Mummy from January 7, 2022, through "late summer". While we haven't yet heard the amount of work being done it would not be surprising to see at least a partial track replacement, upgrades to the effects, and possibly upgrading the queue. This is great news for the attraction as Universal views the ride as saving and not one to replace.
Over in Japan, The Pokemon Company and Universal Studios Japan announced a joint partnership for medium-term and long-term entertainment projects. This announcement is unique in that it's with that one park and not with the overall Parks & Resorts division. My thoughts are Pokemon will be part of the very popular summer anime entertainment offerings featured at USJ. My guess is this is a test run with Universal and once the event goes well Pokemon will enter into a longer-term partnership with the other parks for new rides, shows, and attractions.
Finally, it seems the pre-pandemic plan to fix the Fast & Furious Supercharged problem seems to be still on and possibly the much-rumored escape rooms for CityWalk. There seem to be several projects of various sizes happening throughout the resort prior to Epic Universe that will keep the resort fresh before Epic Universe arrives.
Ok, we’ve seen enough. The Fear Factor Live theater located in Universal Studios Florida is closing shortly after Halloween Horror Nights. It will be demolished for a future attraction.
Yes, we’ve all been here before, most notably in 2017 when walls went up around ET Adventure during Halloween Horror Nights for the rumored Super Nintendo World. Of course, it’s 2021, and Fievel, Curious George, and Barney Dreamworks are still here. But in terms of closed attractions, this one feels sealed and delivered similar to when Jaws and Twister closed.
So now for the actual info. We’ve heard for a while now that Fear Factor Live’s days were numbered, going all the way back to post-pandemic reopening in 2020. Late spring 2021 we began hearing about demolition prep going on in the theater and Universal started hiring for a new project to being soon. While we continued to hear a new attraction was on its way the theater wasn’t demolished and work began on Halloween Nightmare Fuel for HHN30. But now over the past week, we’ve heard louder and louder drum beats that the theater’s days are numbered.
So what’s coming? Secret Life of Pets? Super Nintendo World? Nah, it’s very likely the Potter VR attraction original designed for Epic Universe. Sounds like the attraction was spun off from the park and moved to USF as a stop-gap attraction addition before the new park is built.
While there are many questions that remain about the project we do not think it will physically connect to the interior to Diagon Alley due to backstage areas and access ways. Instead, we think the theming will extend from the current London waterfront down towards Men in Black to and the attraction will be accessed from outside Diagon Alley. This information is all conjecture based on what we’ve observed with theme park operations and safety and could be wrong.
Fear Factor Live started as the Wild Wild Wild West Stunt Show with the park back in 1991. The show closed in 2003 for a revamp into the Fear Factor Live show which opened in 2005. Since then the show played intermittently in the park, outliving not only the original television show’s run but the REBOOT’s run. Fear Factor Live closed in March 2020 with the rest of the resort due to COVID-19 and never reopened.
We also have heard of several other Universal Orlando projects in the works that will open prior to Epic Universe. We will share more as we can confirm our information.
This morning TODAY broadcasted from Universal Studios Florida as part of their Family Vacation series in Florida. During the 3rd hour of TODAY, host Natalie went behind the scenes with the new Bourne Stuntacular in the park. In the above video, you can glimpse a few seconds of the new show including what appears to be a mission briefing, a rooftop fight and chase, a race through a busy street, an actor dangling above the audience on a helicopter, and hand to hand combat.
Using a high definition screen, real-time dynamic lighting, and moving set pieces this show will bring guests into the high action Bourne films. While Universal Orlando has not announced an opening date for the new attraction the rumor is preview performance for the new show is imminent for Team Members and guests.
The end of a year a time of retrospectives and remembrances. We sit around a tree, candles, table, or aluminum pole and talk about the past year with family and friends. Some tend to take the last few weeks of the year to write or produce retrospectives for their jobs. We look back and remember the fond times and hardships we've gone through. When sadness creeps its way into the holidays through regret, loss, or post-holiday depression these look backs can take an even more important meaning. The happier times gives us hope for a more positive future.
This is a post about a show, one that I had a good time with this year and one I will be having a good time with in 2020. It's a simple show with a long history that seems to operate out of view of the contemporary theme park management style. I even hesitate to post about it because it always feels on the edge of being closed or co-opted into something more synergistic.
I am talking about Universal Orlando's Horror Make-Up Show.
Hey remember when there were two shows in Hollywood at Universal Studios Florida? I do too! It's been two years since T2:3D Battle Across Time closed and today Universal Orlando announced the replacement: The Bourne Stuntacular. Opening in Spring 2020 the show will combine "live performers, interactive props and an immense LED screen" to bring us on the chase for Jason Bourne.
The first question a lot of people have is: what sort of experience is this? Well, it's first and foremost a stunt show, more so than T2. Second, it will combine digital video, choreography, and massive set pieces to envelope the guests in the show. The best way I can describe the show is to the theater and screen melding elements of T2 with no middle 3D movie segment.
The two companies behind the show are Action Horizons and TAIT. Action Horizons are best known as the stunt company who provides the stunt performers for Universal Studios Hollywood's WaterWorld show. Action Horizon will provide the stunt performers, choreography, and gun work for this show. TAIT is "the world market leader in design, construction, and delivering the finest live entertainment solutions int he world". Stripping out the PR speak, that means they're really good at all the non-live people stuff. TAIT has worked with the Lady Gaga residency in Vegas, Blue Man Group in Orlando, awards shows, the 2012 Olympic Opening Ceremonies, and King Kong on Broadway.
What this means is expect a high intensity, media bending show that blurs the line between stage and digital actors. Imagine a giant fight scene between actors both on screen and in the theater with actors reacting to in person stunts and digital stunts in real time.
In America, Halloween has been experiencing a kind of renaissance. Kids who grew up being told to value individuality and experiences over conformity and possessions find the holiday refreshingly undefined. Do you want to carve pumpkins and hand out candy to kids in a suburb? Do you want to dress as a sexy teacher and take shots at downtown club? Do you want to go on a hay ride and sip hot cider? Will you throw a party featuring "eyeball" deviled eggs and other spooky treats? Or will you totally ignore the holiday? Unlike other holidays which have been coopted by religious institutions, corporations, or nationalism, Halloween remains independent in the public conscious. The personal internalization of the holiday will always shine through.
Of the few Halloween institutions established the haunted house walk through remains a perennial favorite. Small businesses popped up to create walk through experiences and major amusement locations have built seasonal events around the concept. Six Flags, Cedar Fair, and Busch parks all transform their parks into halloween destinations but Universal's Halloween Horror Nights carved out a niche of movie quality haunted houses. While existing for nearly 30 years Halloween Horror Nights Orlando has exploded in popularity in the past decade from its use of familiar properties and cinematic presentation.
Image from Inside Universal
Now I sit in Pittsburgh after my Halloween Horror Nights vacation reminiscing about the event. As the fans and Universal approach the crossroads of the 30th anniversary I want to look at where the event was, where it is going, and offer thoughts on this year's event. In the end I hope to inspire everyone to look at the event in a different light, either as a long time attendee or someone booking their first trip soon.
Universal Orlando Resort finally announced the worst kept secret in Orlando: they're putting in a new fountains based nighttime show at Universal Studios Florida.
"Universal Orlando's Cinematic Celebration" will use 120 fountains, mist screens, projection mapping, fireworks, and more to bring the movies to life. Unlike the old Cinematic Spectacular show, which featured clips from movies on water screens, this new nighttime show will showcase the movies in unique ways.
Mike Aiello, Senior Director for Entertainment Creative Development at Universal Orlando, provided this quote to Leaky Cauldron best describes this new show.
“This show is primarily driven by visual imagery from films, but also music – that’s the thing that we really are excited about. A lot of our nighttime shows in the past have been very score-based, which is great; they’re epic. This show has that, as well as a little bit of pop music. Our Fast & Furious section really tells the story of the speed in that brand, as well as the music featured within those films. Trolls is just a big ol’ colorful party – you’ll see the main characters of Trolls all throughout our media, you’re gonna hear ‘Can’t Stop The Feeling’ sung by Justin Timberlake. It’s a really different texture to any we’ve had in our previous nighttime shows.”
Expect to see characters, scenes, and moments from the movies featured in the theme park, such as Jurassic World, Despicable Me, Fast & Furious, Harry Potter, and the movies of DreamWorks animation.
Testing is quickly ramping up, check out this amazing video from Midway Mayhem to get an idea of the scope and size of this show.
Reportedly the show ran a full run through last night, June 14th after the park closed. Those who were able to witness it were very impressed.
Universal Orlando's Cinematic Celebration show opens later this summer.
Happy Holidays and Merry Christmas everyone! As a special holiday gift to our Parkscope readers, over the next few days we will be releasing some bonus videos of old theme park shows and documentaries as an an extra bonus from our YouTube Tuesday column!
Our first video is the 1994 USF souvenir video. Catch all of the original USF movie-based attractions in action, from Back to the Future to Jaws, Ghostbusters, Nickelodeon Studios, Earthquake, Kongfrontation, Hitchcock, Murder She Wrote, and all of the original rides at Universal Orlando! Get ready to Ride the Movies (Copyright all rights reserved patent pending)!
Terminator 2 3D will be closing October 8th to be replaced by an 'all new live action experience based on a high energy Universal franchise.'
It's not Sing or The Walking Dead, so just stop that for now.
T2:3D has been earmarked for replacement over the past 7 years. Several projects have been considered including The Walking Dead haunt found at USH and an original plan of an Avatar attraction before Disney told Cameron they'd give him a Potter-like land (not just one attraction).
We believe the replacement attraction will be another live action show (duh) similar to T2:3D using modern projection systems, new effects, and bigger stunts. Universal and WB are bidding to distribute the next few James Bond movies and an attraction in a theme park could be part of that proposal. Additionally Universal has it's own James Bond-like franchise, Jason Bourne, that could fill in if the right negotiations fall through.
While
we were watching this video, Joe informed me that the Hard Rock Hotel was the
most popular hotel on Universal Orlando property. Which seemed odd to me. The
Hard Rock is the only UO hotel I haven’t stayed at (besides Sapphire Falls) and
I never had an impetus to stay there, since I enjoy staying at Royal Pacific
and Portofino. Hard Rock was always in the limbo-esque middle, between
luxurious Portofino and the more cost-effective Royal Pacific. So I asked Joe
why that was and told him it didn’t make much sense to me. “Don’t believe me,”
he said, “check out the prices and availability and see for yourself.” So we
did. Hard Rock was, in some cases, more than $100 per night more expensive than
Portofino. And there were several days where Portofino would be available but
Hard Rock was sold out. So of course, I had to re-think my opinion about the
whole thing!
It’s
obvious Hard Rock succeeds for several reasons: the location (closest hotel to
the main gate), the atmosphere (California/Beverly Hills mansion), the rock n’
roll tone, the coolness factor. I could see why people liked it so much. So
going into re-watching the Inside
Universal’s Hard Rock Orlando Travel Channel special for the first time in
more than a decade really let me appreciate the uniqueness that HRH brings to
the table for UO.
It’s
so hard to realize now that Universal Orlando didn’t have a resort hotel until
the Islands of Adventure/CityWalk expansion in 1999. That means that Disney had
hotels in Florida for 28 years before Universal put in its first. For almost
the first decade of Universal Orlando’s existence, guests wanting to make
Universal their “home base” would be forced to stay at the Sheratons and Days
Inns across I-4. It was far, far from the “all-encompassing resort experience”
that Orlando tourist destinations strive to be today.
Fast
forward to the Universal expansion of 1999. Universal at this time was owned by
Seagram, and its chief Edgar Bronfman, Jr. was determined to spend the billions
of dollars necessary for UO to take on Disney in Florida. The first major
expansion would include an all-new theme park (IOA) and a new nighttime and
entertainment district (CityWalk). Of course, with so much new entertainment to
occupy the visitor’s time, one other thing was absolutely necessary…hotels. And
lo and behold, Hard Rock had already built a hotel in Las Vegas by the time the
Universal expansion began. This would definitely be a slam-dunk for the
Universal team. Knowing their hotels had to reach AAA Four-Diamond status and
have world-class theming to compete with the Disney Deluxe Hotels, the
Universal team struck a deal with Loews hotels, owners of over a dozen high-end
hotels in the United States. And their first big project would be the Hard Rock
Hotel Orlando.
Watching
the old-school Travel Channel special really helped me understand why people
like the Hard Rock Hotel so much. Not just because of the location, but also
because of the vibe. I think
Universal wishes it could have that cool, laid back rock vibe throughout its
Studios park. It’s definitely a tone they tried to hit throughout the 1990s and
2000s and failed to catch. But the hotel just sweats coolness. I don’t know if
it’s the Beverly Hills mansion-inspired exterior, the “rock star home” interior
decoration, the music played through every part of the property, or the
attitude of the staff, but this hotel seems to sweat and bleed luxury more so
than even the Portofino, which was originally supposed to represent the Grand
Floridian of the lot. Maybe it’s the rock star entourage attitude, which is a
tone that I wish the Studios park could harness at some point.
We
also learn about the Hard Rock pin obsession, the VIP Guest protocols, the
pet-friendly hotel initiatives, and the fact that the hotel pool is “the
next-best thing to a masseuse” (that one was a little overboard I think).
Really,
this whole thing will convince you to book the Hard Rock Hotel for your next
trip to Orlando. It’s definitely a priority for me next time I go. Of course,
that’s if I can get a reservation apparently. That’s the power of Travel
Channel specials! Enjoy!
Disney-MGM Studios is probably the oddest duck in the Disney Parks empire. It was created in fire, through a particularly horrible mud-wrestling contest between Michael Eisner and Lew Wasserman, and never really reached even a fraction of its potential. It’s actually astounding that it garnered a higher attendance than Animal Kingdom until 2006, despite having no main differentiators like the pull of the real-life animal enclosures. It set the stage for decades to come as being a Michael Eisner park through and through, with budget cuts and confusing future . I think the most astonishing thing about this “making of” special is the fact they were able to fill 53 minutes worth of content!
All the official Disney propaganda would have you believe that Disney-MGM Studios was created when Michael Eisner and Frank Wells took a trip through the Glendale Imagineering HQ and thought that the “Great Movie Ride” would make a great central attraction for a theme park themed to Hollywood and the movies, rather than what it was originally destined to be, which was an EPCOT Center pavilion next to Imagination. The Disney executives then all held hands, cavorted through flower beds, and sang good Christian songs as the innocent Hollywood park was built. By most accounts, the creation of Disney-MGM Studios was much more insidious.
As witnesses have attested, Lew Wasserman (then head at Universal) was shopping around the idea of creating a Universal Studios in Florida to bask in the success of Walt Disney World, which opened in 1971. Throughout the 1970s and 1980s, Lew was passionate about the idea of turning Orlando into Hollywood East, and a Universal Studios would help this image by offering movie and TV studios lower taxes, lower costs on materials and housing, lower wages, and the opportunity to avoid the Hollywood unions. As Lew would envision it, Universal Studios Florida would have a Disney-style theme park along with a working soundstage and backlot area, where real movies, TV shows, and commercials would be filmed. The problem was, Lew was also a notorious cheapskate. Even though he was passionate about the project, he refused to have Universal pay more than half the cost of the new park. So, he visited the executives of other movie studios to pitch them on the idea of investing in the new park (for real, think of the umpteen-millions of dollars Universal lost by not building the Florida park a decade earlier than it did!)
One of the executive teams he visited was the Paramount team. This team consisted of studio head Barry Diller, along with…Michael Eisner and Jeffrey Katzenberg, who were major studio executives at Paramount at the time. Paramount ultimately turned Universal down on the prospect of investing in the park.
Eisner and Katzenberg would migrate to Disney in 1984 (after Wasserman told Eisner over the phone that he was “stupid” to go to Disney). And, lo and behold, a year after their terms began, Eisner and Katzenberg came up with a crazy new idea for a Disney Studios theme park, with rides and a working soundstage/backlot area! Amazing!
Wasserman of course was furious. Disney denied the allegations from Wasserman that Disney stole Universal’s idea, and instead concocted the Great Movie Ride story. So began an arms race to build the first studio park in Florida.
Unfortunately, both companies had problems. Wasserman still didn’t want to pay for the entire Universal Studios project. And Disney, well…didn’t have any movies to make any rides out of.
Strange but true, folks (channeling me some Jim Hill there). Remember, in the mid-1980s when the Disney Studios project was announced, Disney’s major hits were almost all animated movies. Besides these, Disney’s only movies that could be considered major hits were Mary Poppins, 20,000 Leagues Under the Sea, Swiss Family Robinson, The Absent-Minded Professor, and The Love Bug. Hardly the material for an entire theme park’s worth of attractions. So Disney had to spend time to find a deal with another movie studio to gain the rights to their material.
Eventually, Disney was able to strike a deal with MGM, makers of all-time classics like Singin’ in the Rain, Gone With the Wind, and The Wizard of Oz. They announced that not only would the Disney-MGM Studios be moving forward, but that there would be multiple Disney-MGM Studios, specifically in France and in Burbank. Michael Eisner loved the idea of a “movie park” so much that he wanted it duplicated in as many places as possible.
Eisner’s aggressive tactics to target the Disney-MGM Studios Burbank project in Universal Studios Hollywood’s backyard enraged Wasserman to the point where he dropped his own stingy demeanor (seriously, this would be like Walt Disney’s moustache spontaneously falling off) and decided to go ahead with Universal Studios Florida, with Universal paying 100%. Both companies were determined to open their park first.
Unfortunately for Universal, Disney’s far greater experience in the theme park arena ensured that their park would open first. But it was not without paying the price. To hurry along construction, only two rides at Disney-MGM Studios were ready for opening day (the Great Movie Ride and the Backlot Tour). The Indiana Jones stunt show was not ready for opening day and had to open several months late. All other attractions were show or tour-based attractions, much cheaper and easier to install.
This lack of things to do did not go unnoticed. Guests swarmed Guest Relations with complaints as to how small the park was and the fact that they had to pay full admission for a half-day park (sound familiar? Disney really doesn’t learn its lessons does it?). Remember, this was before Star Tours, so the entire park terminated at Mickey Avenue (where Voyage of the Little Mermaid is now) for the Backlot Tour, and there was no Star Tours or MuppetVision on the other side. And no Sunset Boulevard. And New York Street was a closed set and available only on the tram portion of the Backlot Tour. That, my friends, is a tiny park. And why I’m continually impressed how Disney was able to fit 53 minutes of material into the making of the park, especially when the opening-day attraction lineup could barely deliver more than 53 minutes of entertainment! Wakka Wakka!
Joe
In the Orlando studio park war Universal Studios Florida won.
Bu that's not today's story. No, as Jeff said, this story is about Disney-MGM Studios.
The concept art always looked too crisp, too precise, too... 80s.
Disney-MGM Studios has been a a park at war with its own success and ambitions. A park born in the fire of Michael Eisner and died under his own cooling power; the park was on the brink of a major power play with The Muppets, Maroon Studios, Dick Tracey, and more before Eisner's own decisions brought all those plans down to the ground.
This special highlights the beginnings of this vision hosted by one Fred Newman. While he might not be a household name he did work with Who Framed Rodger Rabbit. But he's probably best know by us millennials for a later show he did..
Last week concept art and computer renderings for the original pitch for Super Nintendo World leaked. Now the flood gates opened with more art, renderings, and inside information leaking. We'll be breaking down what the leaks are showing, what has changed, and what is remaining the same.
This is the general layout and original entrance to Super Nintendo World. In this version guests would enter through Peach's castle (located roughly where Animal Actors is now) into a large indoor area. The indoor area would feature a Nintendo World Store, a Pokemon area (not elaborated on), Luigi's Pizza (don't think too hard about what they'd do with the other Luigi's Pizza), a small tea cups like ride with Koopas, and a Bullet Bill TTA-like ride.
Going clockwise around the land is a Kirby young kids area with one ride and a kids wet/dry play area. We believe this Kirby area has been cut, which is a shame as it would have been a fantastic memorial to the late CEO of Nintendo Satoru Iwata (he worked extensively on the series).
Next up is Donkey Kong Island which takes inspiration and setting from the Donkey Kong Country series. The first attraction is a large kids play area tree fort similar to the one Donkey Kong has at the beginning of each game. The second attraction is an outdoor coaster using the boom coaster patent. This coaster will be a new attraction and not a retheme of the Woody Nuthouse coaster. At this point we the coaster is remaining in the final plans but have not heard if the kids play structure remains.
Mario Kart. Practical. Real. Insane. The concept has evolved since the initial proposal above but the ride will retain the same scope and scale as the concept art. There's a debate about the use of projections and "AR" glasses in the ride to replicate the battle items during racing. Our understanding is some sort of AR will be used to show the shells, bananas, and other items on the track but how that is implemented might still be in development.
Also in the concept art is a Bowser's Airship ride and Luigi's Mansion interactive play area. These concepts seem to be sacrificial lambs for Mario Kart; when the budget restraints hit these will be the first attractions removed so the Mario Kart ride doesn't get touched. We have not heard of these attractions coming to the final version of the land.
Next up is Hyrule/The Legend of Zelda, an area we believe that has been cut from the final plans. In prior released (above) images you can see a preshow with Princess Zelda and the implementation of the 'puzzle moving theater' patent. Other famous areas from the series like the Great Deku Tree and Kokiri Village show up in the land along with an "interactive area".
What is not leaked, but expected to be coming to the land, is the Yoshi dark ride. The Yoshi dark ride will be an all ages ride aboard Yoshi ride vehicles. With the refocus on Mario and Donkey Kong only for Phase 1 the Zelda area, smaller attractions, and Kirby area have been jettisoned to future expansions in other parks.
Copyright Universal Parks and Resorts and Nintendo 2016
We have heard that sections of KidZone will start phased closing for demolition and construction starting after Halloween Horror Nights 27. Hopefully an official announcement will come soon afterwards.
Image copyright Nintendo and Universal Parks & Resorts 2017
I've been a Nintendo fan for over 20 years now. I'm looking out from my living room couch at my Nintendo Switch, N64, Wii, and Wii U. In my bedroom is a 3DS XL and I've previously owned a GameBoy Color, GameBoy Advance, Nintendo DS, and DS Lite. In college I nearly lost a semester to perfecting my Mario Kart Double Dash game (Birdo & Yoshi FTW) and I waited all day for a Wii at a Walmart in Dayton, Ohio. I'm only slightly bragging but mostly enthusiastic for Super Nintendo World news. I've known about mall tours and a one off stint in the 80s at The Disney Village Marketplace, but Nintendo has never had a theme park presence like this.
I can and probably will get into a longer discussion on podcasts, twitter, forums, and here about how this is the next Harry Potter for theme parks; a property loved and celebrated that has seen little theme park coverage that will expand the customer base of the parks and attract existing theme park fans. Instead today lets cover some of the known knowns and some intel we've received.
First, Osaka. Universal Studios Japan will open the first Super Nintendo World in early 2020 prior to the Summer Olympics. The project will cost 60 billion yen, or roughly $545 million USD; for comparison all of Hogsmeade in IoA, Diagon Alley, and Hogwarts Express cost roughly that amount. The one confirmed attraction, Mario Kart, will use state of the art technology to recreate racing through the courses found in the game. But unlike the game you will not be seeing this on a screen. To summarize a design motto of the whole project: "If guests wanted to see these worlds on a screen they would be playing it on one of our consoles." This is Nintendo video game worlds come to life, not "ride the movies". The second attraction in Japan is expected to be a high tech dark ride using innovative "omnimover" ride vehicles themed to the Yoshi games.
Copyright Nintendo and Universal Parks and Resorts 2017
So what about stateside? Hollywood will be getting a Super Nintendo World, but details on our end are sparse. We expect a copy of the Osaka land to open in Hollywood with an opening date dependent on when the Summer Olympics happen in that city. With Comcast's cash and ambition I do not expect a six year turn around between Osaka and Hollywood for Nintendo like that happened with Hogsmeade. But where will the land be located? Again we're not sure, but with Universal expanding the Starway it could be expected to open up on the lower lot replacing many Sound Stages currently being removed.
Copyright Nintendo and Universal Parks and Resorts 2016
Orlando is where things get interesting. Projects have settled into place and Super Nintendo World is looking to open in 2021 at Universal Studios Florida. Mario will be evicting Barney, Curious George, Animal Actors, and possibly the existing parade building to build an expanded Super Nintendo World. Orlando will offer the Mario Kart and Yoshi rides in addition to the much rumored Donkey Kong coaster concept rumored and previewed in patent filings. Similar to the mine kart segments in the Donkey Kong Country games, guests will race through the jungle and make impossible jumps (see below) as they try to get Donkey Kong's bananas back from King K Rool (we can only imagine that'll be the story).
Universal is pushing the interactive elements of the Wizarding World even farther in Super Nintendo World by incorporating Nintendo's own products into the land. Shigeru Miyamoto has stated Nintendo Switch functionality will be incorporated into the lands. We're not sure how so it will interact with the land, such as exclusive games or character skins. Frankly, I think it's a bad idea to design a permanent land around a $300 piece of technology that has lifespan of five years before a new $300 object, with different inputs and requirements, is released. Remember the Apple Lightning Cable was only introduced five years ago. Even without a Nintendo Switch the land will be full of piranha plan AAs, moving coins, and "Start A" buttons to press.
Food and beverage is now a staple at any amusement park with Pandora's wine and even Cedar Point's beers by BrewKettle. Nintendo will be no different and may even step the game up as the food offerings at Universal Studios Japan and around the country are more intricately themed than in the USA. It's interesting to see if Japan's kawaii designs will make its way to the states in a spurt of "authenticity" or if local chefs might reimagine the offerings.
Mario is not the only popular and influential world created by Nintendo but it will be the first represented at Universal Studios. Similar to how the first Harry Potter expansion was initially called "The Wizarding World of Harry Potter" before the branches for Hogsmeade and Diagon Alley were created, the Super Nintendo World moniker can work till a "Super Nintendo World - Mushroom Kingdom", "Super Nintendo World - Hyrule", and "Super Nintendo World- Pokemon" open.
This fall I'm excited to visit Pandora, in 2019 I'm very excited to see what Disney cooks up for Star Wars, but nothing touches my excitement for Nintendo. Please stay with Parkscope and our podcast over the next few years as we approach the opening to Super Nintendo World.
In 2017, Universal Orlando Resort will open Volcano Bay, a water park so advanced that they've taken to call it a full bore "theme park" with a price equivalent to its dry park brethren. It will incorporate numerous technologies previously seen outside Orlando, but does so in an integrated fashion that will be unlike any other water park in history. Teaser videos show interactivity utilizing the queue management bracelets, and it has already been tagged as "queueless"; something no other traditional water park has ever attempted. It targets the water park market with a similar sort of coalescing of advancements and refinements to bring about major change in that industry. Volcano Bay may actually be "disruptive" and change the entire future course of the Water Park industry and aquatics design.
This is a lot of hyperbole to take in, and it can end up sounding a lot like press release speak. To better understand where Volcano Bay is taking the water park industry, it is really necessary to understand how it even came to be. Unlike amusement parks, there aren't really comparable watershed facilities for most of the aquatics industry's existence that it bursts forth from in the distant past. There's no St. Bartholomew's Fair, no Vauxhall Gardens, no Coney Island, no 1893 Columbian Exposition. None of those things happen. What happened was a combination of fairly organic factors crossed with government spending and bad feelings with prior investors. In truth, the full history of what we know today as "water parks" is the very sordid history of American aquatic recreation. We must go back. Way back. Back to the very beginning....
IN THE YEAR 4000 BAL (BEFORE AQUA LOOP)
Almost since mankind found his way to regions with seismic activity or swimmable surf, water recreation followed. Records of recreational and therapeutic hot spring use have been found by archaeologists dating back upwards of 20,000 years ago. The Romans loved their baths and made them into some of the earliest recreational developments that we could compare to water parks. The fall of the Roman Empire led to the Middle Ages and a general loss of knowledge in things like plumbing, sanitation, and hygiene, and that meant the baths slowly crumbled away. Western Europe just straight up didn't know how to swim for a period of roughly 1300 years even if it seemed like it should be a necessary job skill. Sailors from merchant to military vessels couldn't tread water, and thought all it would do is prolong death. With attitudes like that, it isn't surprising that they didn't bother to have fun in wet stuff either. Yes, there were some hot springs elsewhere that were still being visited, especially in Eastern Europe and Scandinavia/Finland. Outside of the US and Europe, Japan certainly never shied away from aquatic fun with the parallel development of the "onsen" public bath. Fun fact: they were fully integrated by sex until the Meiji Period when the country was opened up to white folks.
As Europeans conquered their way through the Americas and Africa, the spa idea (revisited beginning in the Renaissance and expanded on in the 18th century) came with them. Here in the United States, resorts built up around hot and mineral springs in places like West Virginia and New York. Iconography from Europe often came with this: The name "Carlsbad" was often used in tandem as an anglicized variation of Karlovy Vary, a famed spa town in the Czech Republic. Many of these continued their development right into the 20th Century, and you can see it in places like Saratoga Spa State Park, French Lick Resort in Indiana, and Hot Springs National Park in Arkansas. Pools were often constructed through which water would be channeled, promoting health and well being for all who had the funds to enjoy them.
Paralleling the spas was the movement towards use of lake and ocean beaches as places of recreation and resorts. It seems somewhat strange that the vast coastlines of Europe were not always thought of as places for rest and relaxation, but indeed, this was a novelty that came about in 18th Century Britain. Ocean water, it turned out, was filled with all sorts of minerals, just like spa water, and was quickly cited as a panacea to a variety of ills in the early-mid 1700s. Brighton Beach became the first truly recognized beach resort in modern western history thanks to a kingly visit in 1783. "Modern" and "Western" do have to be specified here: The Romans had no aversion to surf, nor the Byzantines that followed. And Amerindians? One popularly held theory on Tulum's location is that it not only served as a good port for Mayan traders, but was a resort for royalty.
THE FIRST PILLAR: SIMON BARUCH
Class separation became the first real conflict related to aquatic recreation. With beaches being plentiful, but Victorian age industrialization sparking waves of urban migration, space along the water front was still limited both by ease of access and pollution. The British tackled this via creating rail links to potential resort towns. Even today, places like Blackpool and Skegness are seen as being working class retreats. America, with its vast size, had real geographic hurdles to clear for beach going when it came to wide swaths of the population. Enter Dr. Simon Baruch. Born in modern day Poland, Baruch came to America and acted as a surgeon for the Confederate Army before heading north post-war and practicing on the poor and working class of Midtown Manhattan. It is there that he began to investigate the healing power of water. Baruch's popularity with the unwashed masses seeking to be washed spread upward, and led to the push for public baths not only in New York City, but nationally in urban centers.
(credit: New York City Parks and Recreation, link here)
So popular in New York City were the new public baths that "floating pools" were developed for individuals to take dips in the cold waters of the Hudson on buoyant platforms. This construction may have done much to change the bathing habits of people who often still did not have the benefit of running water in their homes and apartments, but it was not necessarily loved by the upper crust. An attempt to build a pool in Central Park in 1910 ran into stiff opposition, as those living nearby preferred the lower castes stay out. All the while, rich New Yorkers began to demand expansive pools at private facilities such as the New York Athletic Club. Expansion of rail to the New York beaches (Coney, Rockaway, and others) ultimately solved this issue, more or less, within the parameters of the free market model. The most extravagant bathing facilities ever were now open to all. This competition led to more and more grandiose designs right up until the stock market crash of 1929.
Amusement parks weren't blind to this development either. If they hadn't started along a bathing beach (and a great many did), swimming pools were added beginning in the 1920s. Name a park and you'll find history of a swimming pool or beach. Kennywood, Palisades, Glen Echo, and others all featured large pools. None of these pools was larger or more impressive than the one still existing today at Coney Island Cincinnati. Early metal slides and water swings offered something extra beyond just swimming and diving for activity. There can be little doubt as to how deeply connected the amusement industry was to aquatics.
THE SECOND PILLAR: FDR'S NEW DEAL
As private clubs and amusement facilities pushed across the country to build ever larger and more impressive pool facilities, the economic base of the United States fell out from under them. In the aftermath, most private clubs were able to sustain on the basis of their rich industrialist clientele, but amusement facilities began to feel serious economic pressure, and closures were common. Riding to the rescue turned out to be the new Works Progress Administration (WPA), who were tasked with much more than just putting Americans to work. Many of the nascent towns and cities of the Midwestern and Great Plains regions simply hadn't attracted enough external capital for significant investment in recreation. Roosevelt's plan of federal spending changed this forever.
Among the targets for massive development by the WPA were major renovations and expansions to Zoological parks (as detailed in "American Zoos During the Depression"), amphitheaters, fairgrounds, golf courses, and pools. 805 new pools were constructed in everywhere from major cities to county seats. It is important to note that these pools were not always simply rectangles with gradually increasing depth. Some were works of art featuring tile mosaics, zero depth entry, fountains, rock walls, waterfalls, and art deco bath houses. While often smaller communities would receive more basic variations, these were significant upgrades over the previously existing nothing that was often found. (1)
While this greatly expanded recreational opportunities beyond just the reach of city folk to those who were living more rural lifestyles, it did not mean that everyone was able to participate. Along with dance halls, pools were often cited as places requiring the strongest defense for segregation. African Americans were generally banned from public and private pools even well north of the Mason-Dixon line, just as they were from amusement parks. Following World War 2, black men returning from war to a separate and very unequal began to revolt against societal norms. Ignoring pleas from pro-segregationist forces who claimed to be "protecting" them, civil disobedience began to take place at aquatics facilities around the country.
THE THIRD PILLAR: THE BATTLE FOR EQUAL RIGHTS AND LBJ
It is sometimes surprising to park fans who don't necessarily associate amusement parks with big bands and swimming pools to fully grasp the shift that took place beginning in the 1950s. Traditional amusement parks were highly resistant to integration, and were forced into it. Parks often chose to fill and pave their pools and close their dance pavilions rather than risk any perceived threats from ending the prohibition on non-whites from partaking in those activities. Fights broke out, and multiple parks throughout the country became scenes of racial violence. Very often, this violence began with a desire to participate in swimming activities.
While full integration did finally take place, it came at the toll of many public pool facilities and pools at traditional amusement parks. The denial of access to such facilities and prompt implosion of them once access was forced has had a terrible effect on multiple generations of African Americans (and Latinos) that are now disproportionately more likely to lack swimming skills than their Caucasian counter parts (2). Only in recent years as cities have chosen to reinvest in aquatics facilities and seek money for restoration of the historic WPA facilities has any glimmer of hope that this might be rectified appeared. Still, cost concerns keep many low income families out if facilities are present. In many regions, they simply aren't available, as government has contracted its services in favor of lower taxation and support of theoretical capitalist/altruist intervention.
What happens beginning in 1955 and continuing into the 2000s can be interpreted in two distinct, but not exclusive, ways. The first is that the decline of aquatic recreation in urban spaces was a reflection of "white flight" to the suburbs via the freshly minted interstate highway system and vast new residential complexes. Americans were leaving the cities behind, and with them, the services they provided. In turn, many new housing and apartment developments offered their own amenities, up to and including pools. This was previously the sort of lifestyle unavailable to most until suburban expansion in the post-war era. The second interpretation is a bit more complex, and brings us what was the most recent paradigm shift for aquatics.
THE FOURTH PILLAR: THE NEW ARTIFICIAL
The first book ever written on the history of permanent attractions was William Mangels' "The Outdoor Amusement Industry: From Earliest Times To The Present." Mangels, a ride designer and manufacturer based in Coney Island, NY, published this tome in 1952, and it provides rare insight on everything from roller coasters to water rides and fireworks. As the only living source from the era to offer in depth analysis with a background specific to the business, Mangels' offers an opinion about the closure of amusement parks post-1929 that is significantly different than most other historical takes. Rather than pointing purely at the vast loss of income, Mangels chose to examine the relationship of man to the automobile, which had by the 1920s reached almost critical mass.
Expansion of road systems and automobile ownership, Mangels concluded, had a deleterious effect on trolley parks. Amusement parks in America tended to be built by light rail firms, often at the end of the lines, to provide an attraction for individuals to use the lines on weekends and off periods. They doubled as recreational grounds for local businesses to have outings, and they exploded across America. Literally hundreds of these parks were built. By the 20s, technology had changed significantly in the amusement park industry. Most notably, John Miller's 1919 invention of the "Under Friction Wheel" allowed designers to break out of simplistic ride layouts with linear drops. These rides cost over 10 times what the old style side friction figure 8's did, making them very serious investments. For trolley companies, those sorts of investments were often tough to seriously make as ridership began to drop due to - what else? - increased automotive traffic. Those cars also allowed the people who once were limited to merely the local picnic park to travel far distances and experience much larger, wilder rides. This negative feedback loop led to financial collapse for many of the smallest parks. The era of the first super parks was born.
That long preface brings me to the second interpretation of the aquatic industry evolution: new expensive advancements bring about new consumption pattern. Here on Parkscope, I've been writing a series of posts about rides and attractions which often don't appear on people's radar around the US and Canada. One of the two key innovations to the water park revolution was covered in the Arizona and Alabama portions of that series: the wave pool. Two separate entities claim to have the first in America. The one who is categorically earlier was, without question, Big Surf in Tempe, AZ. However, it is Point Mallard Park's wave pool that is the true technical predecessor of the ones we see across the country. Rather than producing large single waves capable of being surfed on, Point Mallard's system produces smaller, quickly repeating waves. These were both safer and for waders, generally more fun.
Raging Rapids slide at Water Safari in Old Forge, NY, built by Dick Croul
The second parallel development was that of the water slide. The generally accepted viewpoint is that it Dick Croul invented the first thing approximating a modern water slide in 1971. (3) His method was to follow topography and build a channel from gunite (a form of concrete), thus approximating many of the natural flumes he saw when vacationing in Hawaii. Concrete slide construction boomed for much of the 1970s, but sadly few existing examples remain of these early attractions. Mont Saint-Sauveur Parc Aquatique in Quebec, Enchanted Forest/Water Safari in Old Forge NY, Mountain Creek Waterpark (the former Action Park) of New Jersey, and Cool-Off Water Chute in Branson, MO feature the best surviving examples of these attractions. (4)
Central Florida completely revolutionized everything in the late 70s. Disney was first to market with River Country in 1976, providing a leap forward in water park construction every bit a significant as John Allen's roller coaster undercarriage was to amusement parks. While small, River Country's Whoop 'n' Holler Hollow was the first slide complex to be built of fiberglass rather than concrete. By creating a much lighter base for the slide, the ride could be elevated and positioned on structural supports, allowing for construction of extremely tall slides without tremendous amounts of earth moving. Disney was also certainly at the high end of theming with the park, producing a facility that resembled the sorts of natural aquatics facilities that had served people of the South for multiple generations prior, but with state of the art attractions and the "Disney Magic" that only truckloads of corporate money can provide. However, "magic" has limitations; like any other lake fed water park south of the Mason/Dixon, amoeba are a threat to swimmers, and it led to the death of a guest in 1980. Whether you see River Country as a tribute or "hyperreal" imitation, the innovations brought by Disney led to similar attractions being constructed at those very real pre-existing facilities.
Going full circle, the second interpretation of the post-war collapse of urban/New Deal aquatic centers. With tax revenue fleeing, cities began to thrash about. Upgrading aquatics facilities was near the absolute bottom of the priority list as crime skyrocketed in the 1970s. In fact, many cities simply chose to let them decay or close them almost immediately after segregation was ruled federally unconstitutional. As amusement parks were popping up in suburbia, water parks soon followed. These more modern, more exciting facilities with outrageous amenities compared to the more simplistic recreational pools of the cities virtually guaranteed that white families would have no reason to go downtown again and effectively re-segregated aquatic recreation along class lines.
OUR PROTAGONIST, GEORGE MILLAY
Aerial view overlooking the Wet 'n Wild theme park in Orlando, Florida. 1982. Color slide. State Archives of Florida, Florida Memory. Accessed 14 Dec. 2016.
In 1974, George Millay wound up being removed from power at SeaWorld. He had envisioned the park and basically birthed it and the facilities that opened in San Diego and Ohio. Historical accounts of Millay generally suggest that he also had quite the temper, undoubtedly a factor in his dismissal in this instance. Millay, however, was as a consummate a businessman as he was filled with internal rage. When he laid eyes on the centerpiece of Point Mallard Park, he knew he had something to put him squarely back in the game.
While development of the fiberglass slide cannot be denied as being integral for the future of the water park industry, it is also impossible to ignore the fact that Disney never again utilized the technology themselves for anything revolutionary. The 1977 opening of George Millay's Wet N' Wild on International Drive is considered by everyone in the water park industry to be the real start of the genre rather than Disney's more "thematic" predecessor the year prior. There are three truly significant differences:
A) Wet N' Wild featured, like River Country, a mix of concrete and fiberglass slides. Unlike River Country, Wet N' Wild chose to take the fiberglass slides vertically to a place they had never been before with attractions like the Kamikaze. Speed slides are staples in just about every water park since Wet N'Wild.
B) While River Country chose a "sand bottom pool" fed by lake water, Wet N' Wild opted for the all concrete wave pool system installed at Point Mallard in Alabama. Wave pools are almost standard issue now at water parks, with both subsequent Disney parks having them.
C) River Country was based around a lake for sourcing of water and as a focal point for all of the attractions to dump into. Wet N' Wild was designed with the idea of the park and the individual attractions being separable from a body of water. While the Orlando park features a water skiing zone, it was not integrated in the center of the facility, nor did the park necessarily draw in water from that to run. Like most any urban aquatics center, Wet N' Wild's slides and pools used chlorinated water drawn from city sources. (5)
the first lazy river by Millay at the now Six Flags Hurricane Harbor, Arlington, TX
After a substantial loss of money in the park's first year, Wet N' Wild turned a profit. Millay began expanding water parks across the United States under the Wet N' Wild name. Along the way, Millay also managed to create another staple of the water park world - the artificial lazy river - which he credited to seeing a non-moving variation of at the still existing Ancol Dreamland in Jakarta, Indonesia. Millay's idea of completely dominating the market though came to a crashing halt. While the idea was popular, and interest was universal across the country to obtain water parks, the cost of entry to market was much lower than traditional amusement parks had been in generations. Fiberglass and foam slides could be produced at exceedingly low cost and quickly. Long before Millay had a chance to completely control the market, developers across the country had already invaded. Hundreds, if not thousands of water parks were constructed during the 1980s.
The necessity of consistently good product and quick fabrication in the water park market led to a hyper-maturation of the market. Within a matter of merely a few years, water slide manufacturing was almost entirely dominating by two firms: ProSlide and Whitewater West. By the time Michael Eisner had decided to get Disney back into the water park biz, there was no point in using his Imagineers for anything but figuring out where to place the decorative foam. Whitewater West and Proslide were contracted to build virtually everything at Typhoon Lagoon, and Proslide was again contracted to virtually all the slides at Blizzard Beach as well. Wet N' Wild Orlando ultimately moved away from in-house development, and became heavily connected with ProSlide, especially following the the sale of the park from Millay to Universal Studios Recreation Group in 1998. The "Big Two" were and still are the primarily supplier for everyone that's come since, from municipal governments to the traditional and regional theme park players who found themselves needing to re-institute aquatic attractions in 90s.
UPHILL STRUGGLE
Almost entirely divorced from Imagineering or other theme park creatives, slide design has dramatically changed from the early fiberglass body slides of the 1970s. Perhaps no one was as key to advancement of slide technology than Jeff Henry. Henry was the mind behind the expansion of Schlitterbahn in New Braunfels, TX to a regional attraction, and recognized early on the potential of the water sheet technology of the early Flowrider wave simulators as a propulsion system for slides. In 1996, Schlitterbahn completely revolutionized the water park industry with the opening of Master Blaster, the first ever true "water coaster". By using sheets of compressed water, rafts could travel up hills, allowing slides to be built that were dramatically longer and with much more creative layouts.
As the history of water parks is nowhere near as well developed or recorded as that of theme parks, many details are difficult to source. There are some things which are generally agreed upon: NBGS International, which was the development/construction wing of Schlitterbahn, created what we know as the "water coaster". In turn, the other water slide companies spent significant time trying to develop their own models by improving existing patents or creating entirely different launch systems. ProSlide made changes to the nozzles and then developed electromagnetic launches. Whitewater West utilized conveyor belts for their own rides while alternately helping to sell the Master Blaster rides to the larger market. Ultimately, Whitewater West bought the rights out entirely to the Master Blaster. Anyone who's ever been to Typhoon Lagoon has even seen and likely been on one in the form of Crush N' Gusher. Thank the good folks of Hill Country, TX.
Slide design has under this period undergone an incredible change. Water parks across the world now feature shapes previously unheard of: cones, funnels, half pipes, bowls. Proslide recently rolled out a new product line called the "Flying Saucer" combining linear synchronous magnetic launches with compound dipping curves in new ways. Unlike the theme park world, which often sees these developments take place at global destination parks, water park innovation has often taken place at the regional level. Take for example Beech Bend Park in Bowling Green, KY: This drag strip/amusement park/campground was the first place in the US to open one of the new Proslide Rockets. Not Disney, not Universal, not SeaWorld. In fact, water slide tech in Orlando is often of a different era. For Disney, that era is almost entirely the early 90s.
Water park design has also undergone significant change. Disney's first real take on a modern water park was Typhoon Lagoon. Just as it had with the support structures of roller coasters, Disney opted to hide the support structure by covering it in a mass of concrete. As trees and foliage has grown in, it has provided additional shade, but the nature of the beast was always going to make the actual slide area a bit "hard" in look. Disney would go with snow in the followup park, Blizzard Beach. Snow is always a bit of a tough sell in an environment like Florida as a theme, but by and large most guests were accepting given the amount of effort and money spent. There are, however, challenges to this approach. Most obvious of these is the inherent difficulty of renovation or expansion. Blizzard Beach has received no updates since opening in 1995, and Typhoon Lagoon's Master Blaster slides were placed away from the main slide complex.
Taking cues from Disney's "put a mountain at the center and fill it with slides" philosophy, but then advancing past that were a series of water parks that opened throughout the global market in the 2000s. Atlantis in the Bahamas is likely the most well known of these; its theme to the mythic vanished continent was every bit as detailed as Disney's parks, but featured new and often more advanced technology. Following shortly after was Wild Wadi in Dubai, constructed by the Jumeirah Group and designed by Atkins Group. Wild Wadi pushed the envelope in every way imaginable: it was they who first rolled out RFID wristbands for payment of food/souvenirs and use of lockers a decade before Magicbands. Their signature attraction was the White Water Wadi, a massive, sprawling complex of Master Blaster slides that completely encircled the park. Much like Volcano Bay, Wild Wadi was built in the center of large scale development. Volcano Bay will not have the challenge of trying to hide the massive towers of the Jumeirah Beach Resort, nor the 1000 foot peak of the Burj Al Arab next door. In spite of both of these interlopers, Wild Wadi feels very separate from the world around it.
Further refinements came with Atlantis Palm Island in Dubai, and then to Yas Waterworld in Abu Dhabi. Part of the massive Yas Island development, Yas Waterworld incorporates numerous design nods from other locations: the massive mountain in the center a-la Disney, but the souk entry pavilion is a separate beast. There's an integrated suspended roller coaster, updating the ideas that Setpoint and Caripro first introduced at Wet N' Wild Emerald Pointe and Hersheypark. There's multiple lazy rivers, giant Flowrider surfing simulators, pearl diving like at Sea World Orlando (in fairness, Abu Dhabi really was a pearl farming community), and lots of brand new fancy ProSlide attractions. But what Yas Waterworld did that no one else had done is use the integrated RFID technology of the wrist bands at Wild Wadi and turn them into points of interaction for guests.
PearlMasters wasn't the first time a theme park had created an interactive game element within the park. Disney, of course, had done this long before with Kim Possible World Showcase Adventure. What was different about Yas Waterworld's system is that it allowed one to play a game much like Kim Possible and interact with objects throughout the park, but do so 1) in a wet environment 2) using a preexisting device. Guests already had the RFID bands on to begin with when entering the park for point of payment and lockers. Why not integrate it into a game? Operating not unlike the Muppet Midship Detective Agency aboard the Disney cruise liners, PearlMasters integrates video along with the ever popular "make things move/flash" scenarios RFID games at theme parks historically have produced.
Wristbands have been introduced to American water parks as well: Accesso offers(ed) a queue management system via band at several water parks in the United States, including Columbus' Zoombezi Bay and Long Island's Splish Splash. Wet N'Wild used the bands for a time as well. However, there were effectiveness issues in all of these places because the bands had to be integrated into a structure intended for traditional water slide operations. Staircases had to be compressed and additional personnel and device management had to be added to the already employee strapped lifeguard tasks. Aquatica Orlando (and several other parks) feature basic UPC scan wrist bands for things like dining plans.
As of now, the outdoor water park industry in the United States is fairly mature. That is to say that most major markets are served by water parks, often plural. Social migration and improvements to older aquatics facilities with newer slides has, to some degree, helped to "reintegrate" aquatics. By no means is it perfect, as access and cost are still certainly issues for many of the largest water parks in the country. However, it certainly has improved and is continuing to get better. With this maturation and the capacity concerns of water parks (slides are generally awful at throughput), new sources of revenue were sought after. One of the more universally adapted was the introduction of the private cabana. As a retreat from the masses and the confusion of beach chair roulette, cabanas in these increasingly integrated large scale water parks took off. Cabanas can be argued as having created a striation of class, much as for-pay "line cut" systems did in dry parks. This may still be an overall preferable scenario though to the scenario of years past when access simply was not granted or impossible due to distance.
BIRTHED FROM NECESSITY
In the 1970s, the motel market was seemingly peaking, oil prices were high, and competition was stiff. Looking for something to increase occupancy during off peak times of year, Holiday Inn executives brainstormed. Ultimately, a "eureka" moment came out of it: they would use the existing infrastructure of hotels in oppressively cold winter climates as the base for major renovations. By building an enclosed pool and supplementing it with a variety of other fun diversions (arcade games, bar, billiards tables, miniature golf), and then enclosing rooms in that same pool space, Holiday Inns could then sell themselves not merely as quality hotels for travelers on summer road trips, but as winter getaways for locals. The Holidome was born, and was promptly reproduced well over 100 times in hotels across the US. Some Holidomes even received themes: The Holidome in Kearney, Nebraska featured an Asian look, with Oriental bridge and pagodas. The Perrysburg, OH Holidome still retains its "New Orleans French Quarter" design even today (6).
The Holidome stayed the state of the art until the West Edmonton Mall opened the audaciously large World Waterpark in 1986. The largest purpose built indoor water park in history and the second largest operating behind Germany's Tropical Islands Resort (which occupies a dirigible hangar), the World Waterpark was more than just pools and small plastic slides. It featured full size & modern fiberglass slides, a bungee tower, wave pool, and more. However, while entirely appropriate for Edmonton, Alberta, the cost of the structure and the massive glass roof made duplication of this design far and wide simply unreasonable. Another 8 years would pass before the idea was revisited.
For the Polynesian Hotel in Wisconsin Dells, the intent was exactly the same as it had been for the entire Holiday Inn chain 20 years prior. The Dells boomed in the summer time, drawn by Noah's Ark water park, amphibious vehicle rides, natural beauty, water skiing spectaculars, and mini golf/go karts unparalleled in America. But in the winter, business was hurting. Other than casino gaming, what else could bring people into a barren, frozen wasteland? The gamble they made caused an explosion which reverberated across the country. Within a matter of only a few years, the Dells became synonymous with indoor water parks, with five resorts featuring indoor water parks exceeding 55,000 square feet, and many others featuring smaller ones.
Expanding from this were two of the largest players in the modern indoor water park industry, Great Wolf Lodge and Kalahari. Much like with Wet N'Wild's attempts to completely control the market, the cost of entry and potential revenue stream meant that developer after developer chose to take the proverbial plunge. From Native American Casinos (Soaring Eagle in MI, Seven Clans in MN) to Ski Resorts (Camelback in PA), indoor water parks went from novelty to all-pervasive in about a decade. Sandusky, OH has 4 such facilities today exceeding 35,000 square feet, and one of them (Maui Sands) is in a merged mess of two hotels. Fittingly, one of those hotels was a Holidome equipped Holiday Inn. (7)
Since the expansion of indoor water parks came at a time of great technological upheaval, the resorts very often found themselves at the cutting edge of the theme park world. Great Wolf Lodge integrated a system beginning in 2006 that included hotel room entry, room charges, lockers, and arcade play into an RFID wristband. There was no inclusion of queue management, but most indoor water parks limit entry primarily to those staying overnight, preventing overcrowding. Still, the effectiveness of Great Wolf Lodge's system isn't that far off from the abilities of the Magicband, just done much more cheaply and many years prior. The lines were further blurred as Great Wolf Lodge partnered with the interactive game company behind Magiquest and installed it in many of their resorts as an additional attraction to go with the water parks, spas, arcades, mini golf, simulator rides, etc.
ALL TOGETHER NOW
The development of the modern water park and its association with amusement/theme parks can be traced all the way back to the dawn of aquatic recreation. Just as the idea of the modern theme park is not necessarily a wholly new invention, but rather an refinement and combination of many separate ideas as assembled by Disney and Wynne, George Millay did the same with the water park. Thematic elements were added to the slide complexes to make them more akin to the expensive dry parks, then as technology progressed, other advancements (interactivity, queue management/"pay to cut", water coasters) were introduced with varying results into existing parks and toyed with in new build facilities. An entire sub-classification even managed to pop up - the indoor water park - further providing test beds for the integration of new technology.
All that leads up to Volcano Bay. Volcano Bay is not the first park to merge these more modern slides with updated personal tech. It is the first park to have been designed taking into consideration how this technology was integrated and how it affected the overall enjoyment by guests. The end result is a water park that will be among the priciest in the world to visit, but will be the most advanced in every manner. Because this tech was not merely seen as a companion, but as a core part of the experience for all that visit, the framework of Volcano Bay has been built around it rather than the tech implemented within it. That the tech has come first is unbelievably important in making this idea even possible.
Some consider the argument that Volcano Bay is "revolutionary" to be hyperbolic. Let me provide you with some unvarnished truth: Disneyland featured a number of "off-the-shelf" attractions and even a used ride. Examining rides and even entire sections of the park on an individual basis, there was little to nothing that Disneyland did in 1955 that was revolutionary aside from perhaps the preponderance of corporate advertising. Disneyland was very much a set of refinements to an existing and proven business model. It was how those refinements were integrated and pieced together that was what made it so dramatically different than everything else in the market. We cannot say with honesty that Universal has managed to do this same kind of paradigm shifting move in the water park industry. The park isn't even done being constructed. However, the aspiration is to accomplish precisely that.
The aspiration? No queue lines. How can it be fulfilled? Large, "endless capacity" style river attractions, conveyor belts, themed interactivity, and the smartest tech ever produced for queue management are what have been lined up to get the job done. If successful, Volcano Bay will revolutionize the water park industry in a way that hasn't been seen since Millay sought revenge for his exit at SeaWorld. What are the stakes? Many existing parks may be rethought and heavily renovated. Entirely new parks will eventually duplicate what Universal does, and they will probably cost more than the "traditional" water parks as we may come to know them. Any number of events are possible. Perhaps we see a re-segregation of aquatic recreation along class lines with new waves of suburban parks to replace the old? Or we may see an expansion of cheaper water park facilities which use technology to keep staffing costs low and provide a higher quality of experience to those living in newly revitalized/gentrified urban centers.
After 40 seasons, the park that is credited with the dawn of the modern water park will be closed for the theorized start of a new era. Wet N'Wild Orlando, as most reading know, will close after the operating day of December 31, 2016. The land will be redeveloped into hotels for the ever growing Universal Orlando Resort. Like Dick Croul's original water slide, it will soon disappear beneath earth movers.
(3) One of the interesting challenges I ran into when doing research was trying to find out precisely where the first water slide Richard Croul built was. A LexisNexus search provided the answer from the April 4th, 1972 issue of the Los Angeles Times (pg. H2) - the frontier themed Crazy Horse Campground in Shingle Springs, CA. The site of the campground would be roughly here, on what is now a residential development. Croul then started his firm, Surf Construction Inc, later renamed or reformed as Richard Croul Enterprises, to market slide construction. He was successful in either collaborating or outright operating multiple proto-water parks prior to Fiberglass becoming the de facto standard for construction.
(4) Gunite had a second recreational slide use too: In 1975, Patent # 3858517 was granted for the alpine slide, forever altering ski resorts' ability to generate revenue during the summer.
(5) The early water slides of Croul were primarily built at campgrounds leading into ponds/lakes (aformentioned Crazy Horse, Butterfield Country in Rancho, CA; Lake Myers in Mocksville, NC, the latter is still operational), not terribly different to the "swimmin' hole" of River Country with its predictably close proximity to Fort Wilderness campground. It wasn't until Croul worked with Dwight Myers to construct Myrtle Beach's Water Boggin (opened in 1976, same year as River Country) that his slides were constructed with the intent of being entirely separate commercial entities. Myers and his partners expanded the Water Boggin name throughout the south, and was given credit for the water slide in 1978 by the Chicago Tribune. Like lots of early pioneers in amusements, Myers was quickly forgotten. He since passed away in 2013.
(6) It may seem incredible now, but no list of Holidome properties has ever been generated. Considering that the history of just about everything else in the amusement world has been charted and analyzed to death, you'd think this would have a database to reference out there. No dice.