Showing posts with label Orlando. Show all posts
Showing posts with label Orlando. Show all posts

Wednesday, October 23, 2019

Worlds or Rides: Is Immersion Reconcilable with Function in Theme Parks?

Disneyland and Disney Hollywood Studios' newest expansion, Star Wars: Galaxy's Edge (SW:GE), has led to a lot of divisive opinions. None is more divisive than the argument of why it has, at it's best, turned out to simply draw crowds close to numbers of people who came last year before the expansion was completed. Most of these discussions ultimately revolve around the fact that Rise of the Resistance, arguably Disney's most complex attraction ever constructed, will not be open for months. No Rise, no armies of humanity demanding entry.

Beyond the fact that this is not provable now given that it is a hypothesis about the future, that this is usually agreed upon doesn't necessarily mean that everyone agrees upon what that means about what presently exists at Galaxy's Edge. The land itself is completed minus Rise: it is done, and by all accounts, it looks great. You can go and see it and "fly" the Millennium Falcon, eat at Oga's Cantina, buy a Blue Milk, build a light saber, and make things beep with your phone. For those who purely want to "experience Star Wars", there really aren't any barriers beyond the expense of a one day ticket, which if we are being very frank here, anyone actively in this exorbitantly expensive hobby should have the capacity to afford.



As Galaxy's Edge has opened to guests in Florida however, there are concerns which have arisen from guests demanding the utmost in "immersion". Many revenue centers (restaurants, shops) don't feature any form of air conditioning, given that they are open air markets, so fans were frequently seen propped up in corners during the summer months. Seating is at a premium in the land, which has led Operations to go to the store and buy stock patio furniture to give people a place to sit down and eat. Much rumoured live entertainment and character interactions in the land did not appear, with Bob Chapek being blamed as some sort of villainous accountant. If the intent is absolute pitch perfect world building, these things obviously are a detriment to it as functional as they may be. This question of functionality is in fact a fundamental question about the parks themselves: What is the function of a theme park? This seems an almost ridiculously basic question, but it is rarely asked and merely accepted to be inferred as self evident. There is in fact a significant divide in this.

SW:GE is generally accepted to have been influenced by the construction of The Wizarding World of Harry Potter at Islands Of Adventure, which was the first US example of what one might term "hyperreal". Rather than produce a theme park space that was a pastiche of known entities in a safe-for-children-and-mass-tourists manner (like how Adventureland is basically every place brown people live smashed together), these new hyperreal places intend to build fully-formed worlds for people to explore and interact with. Whether that is Avatar's "interactive" sperm cannon plant, Potter's wands, or the Play Disney App in Star Wars, these places put you in your own individual role playing game (full cooperation optional) to be part of the land. That then is the point of theme parks, isn't it? To put us in foreign worlds where we get to "escape" and become someone else; to transform ourselves into junk traders and wizards and, uhhh, intergalactic tourists. Or is it?



That is perhaps what some people would like theme parks to be. The media portals we use boost the negative signals because negatives attract attention, and advertisers crave content that gets attention, creating a sort of death spiral in which no matter who you are, we are in constant global peril from some sort of existential threat. Many people are exhausted of constant worry; worry about global climate change, billionaire rapists, financial ruin due to medical bills, armed conflict, mass shooters, fentanyl, immigration, loss of individual freedoms. No matter what side of the political fence you are on, there is someone, somewhere who wants to radicalize you (and subsequently sell you media, dietary supplements, and possibly donate to a political campaign or ten) even if you are the sort of individual who has well paying work and can easily afford a luxury hobby such as "attend theme parks". These worlds are then a potential escape for you, a thoroughly psychologically taxed and beaten individual. It should be no surprise then that on Twitter, Facebook, and the like there are many, many people who relate to these parks as a form of therapy. Walt did intend for his park to be an escape from every day life. That is true. So did Walter Knott. So did literally everyone who built traditional amusement parks or zoological gardens.



And this is where the problem with this thinking lies: "immersion" is not simply a thing that exists in the confines of Disney theme parks. Modern and postmodern art has played with the interactivity of art and the public for much of the 20th century, and in the 21st century this has been taken to bold new places by the likes of Meow Wolf and teamLab, as well as theater troupes and museums. There are many places in the US with spaces reserved purely for renaissance festivals (not unlike fairgrounds, which of course they mimic the European precursor to), and Evermore Park was constructed to more impressively/permanently fulfill these role playing fantasies. Cedar Point constructed Forbidden Frontier for 2019 following the success of the Ghost Town Alive summer "game" in Knott's Berry Farm. Immersive theater has been used by the Smithsonian; Orlando has had a fairly authentic and expensive representation of ancient Israel in the Holy Land Experience for many, many years. The Ark Encounter in Kentucky? It's built to the cubit based on the descriptions in the Bible and filled with animatronics to make you know just what Noah was doing. Can't immerse more than that.


So clearly, if world construction and relocating to that fantasy is the demand, then these things must be doing strong business. Ark Encounter? Attendance there is sluggish and it would probably have shuttered inside of 5 years if not for state tax breaks. Holy Land Experience - which has never had a ride - failed financially and had to be bought out and operated by a religious TV station. Evermore is operating at a whopping three nights a week. Cedar Point announced they're going to bring back a family boat ride that just so happens to encircle where Forbidden Frontier is....on an island. That means the bridges to the island have to go. Turns out immersive themed experiences at "big iron rides" parks - no matter how well done - aren't appealing to people who don't like "big iron rides" parks since it's still a "big iron rides" park. Art installations like Otherworld in Columbus. OH or THE EXPERIENCE in Tulsa, OK are expanding, but the cost for entry in that space is dramatically lower than that of a theme park world (or theme park sized entity). And more importantly: these art installations are not theme parks.



What separates immersive art experiences from a "theme park" is that a "theme park," very specifically by the language we use, refers to themed amusement facilities. Amusement facilities have shows, rides, dancing, swimming, and so on. Theme Parks have existed for decades with people flocking to them to experience things: Country Bear Jamboree, Haunted Mansion, Space Mountain, just to name a few of these. Things happen around them and occasionally to them, but never do they make things truly happen. The idea of immersive world building as the future of theme parks changes this dramatically. The impact of the art is maximized by interaction with it, then the art must be encouraged to be interacted with. For those who've seen the parks as that kind of escape - a space for reinvention of themselves - this is a dream come true.

But what about everyone else? What about the people who just want to go on a ride? What about kids? Children will have the least ability to accumulate points in Galaxy's Edge compared to childless adults who use it as an after work escape, and the younger they are, the less likely that they will be turned on by a series of games and missions with such stringent rules. In creating a rich mythology for visitors, Disney imagineers have left nothing to the imagination of the guests. There is not intended to be much in terms of individual interpretation. The scenes mean what they mean; they communicate with brute force intensity. It sees the lack of narrative in Pirates of the Caribbean not as an asset, but a liability. Star Wars as a intellectual property shows this conflict in the parks as well. As bound to canon as Galaxy's Edge is, many early reviews and anecdotal evidence suggest Smuggler's Run doesn't on average receive as high of marks from guests Star Tours (a ride that plays liberally with canon).

If the functionality of theme parks is to merely to entertain rather than "immerse" in a realistic world, this wouldn't be surprising. Star Tours introduces us to old favorites and worlds we've always wanted to explore, in addition to huge battle sequences. It's been updated fairly recently and has reasonably good animation and animatronic figures aboard the craft (Smuggler's Run has one animatronic in a pre-show, and he's from a cartoon series that averaged about 3 million viewers). It hits the right notes of nostalgia (a huge part of Disney's success in general) while also providing variation in experience to draw guests back. Star Tours offers no buttons to mash and no points to get, but still manages to have an average wait not far from a half hour even after the construction of Galaxy's Edge.



Function subsequently has led to changes in form elsewhere in Disney World's Galaxy's Edge. Recently, news that menu boards would see the names of food items changed to reflect what they actually were instead of "in character" names; Fried Endorian Tip-Yip became Fried Chicken. Guests apparently had been confused by the names and cast members were complaining the refusal of paying customers to play along with the conceit of being on another planet (a planet, it should be noted, where Coca Cola and paper receipts saying the park name are apparently Star Wars canon) when attempting to spend huge amounts of money on food for their family. To an outsider, the notion that customers would be forced to change their behavior in this way is hilarious, but is largely accepted as a given by those deep in the bubble of hyperimmersion. Cast members have increasingly moved away from calling water fountains as "hydrators" and restrooms as "refreshers" given that those words mean nothing in the context of actual reality when people need to drink water.

This isn't to say that Galaxy's Edge is a total failure: while domestic park attendance dropped in spite of this massive investment, there have been increases in per capita spending related to the new restaurants and retail shops inside. And of course there's the small issue of Rise Of The Resistance not being open. Without it operating, it feels like that period of time this section is opened is more or less a control for the real experiment of "Worlds or rides?"

For all the hand wringing to the contrary, theme parks are just a subgenre of amusement park. Without the function - the rides, in this case - there's no need to see what the section has until they've arrived. If you disagree, ask yourself this: would hundreds of thousands of guests refuse to book travel to Disney if Rise of The Resistance was open but it was Oga's Cantina that was behind in development? How about if it was Droid Depot that was delayed 9 months? Do you really think if they pushed out the roving bots and doubled the number of costumed characters that it would lead to monster lines and record attendance more than if it was the 20+ minute, multi-system, multi-sensory E-ticket ride to end all E-tickets? Be honest with not just yourself but what you know about other people.

I've learned there's always someone who has the contrarian position. I once had someone on Twitter tell me they traveled to stay at Disney moderate resorts for a week and never go to the parks. To be entirely honest, that claim was mind blowing. Doesn't mean I think they're a bad person or anything (they are probably very nice people who I would bet are shy as hell in real life), but I reserve the right to question some people's life choices and what it says about the relationship they have with the rest of society. I also know that going to Disney World for a week and not going to parks because "pools" and "Disney Springs" is not standard procedure for most people who are hardened Disney fans, much less regular, normal people. There would absolutely be one or two people who would wait out Droid Depot out of 20 million. But that's what you're looking at. Theme parks can't be geared to that one or two: it has to be to the 20 million, and maybe the way guests have reacted (or not reacted) to Galaxy's Edge is the path back to that.

Friday, February 9, 2018

What's happening with SeaWorld? Part 1: The Finances

Ever since Blackfish was released, SeaWorld Entertainment has been struggling. Attendance is down dramatically at their Orlando flagship and in San Diego, and attraction closures at their less struggling Busch Gardens facilities are becoming an epidemic. There are investigations, lawsuits, and flat out bad press. Trying to make sense of this in a vacuum would be difficult. The tea leaves on theme park media, meanwhile, are often intentionally impossible to read. Jeff Putz, the man behind Coasterbuzz.com (it mattered more in the pre-social media era) had this to say as someone who wound up doing contract work for the company:

"Now the word comes that the CEO is stepping down, and they're laying off about 300 people across the chain. That's unfortunate, and I think it's an over-reaction (the company is still profitable), but it's also not surprising. Is it because of Blackfish? I don't think you need insider knowledge to know the answer to that question. As someone who has observed the theme park industry for around 15 years, I think it's obviously not that.

.....

I have no idea what they were up against in each of their markets in terms of competing attractions, but that you have to sink some cap ex dollars into theme parks to keep attendance up isn't some secret sauce. Disney, Universal, Six Flags, Cedar Fair and even independent parks like Holiday World get it. That's where SEAS is failing."

Robert Niles at Theme Park Insider instead points at another factor: The loss of free beer.

"Leaving the Anheuser-Busch family not only robbed SeaWorld/Busch Gardens of a corporate owner with deep pockets, it meant the end of the beer giveaways that time has shown might have been the most under-rated attraction at those parks. Without the lure of free beer, the SeaWorld/Busch Gardens parks have been exposed as under-capitalized attractions in generally inconvenient locations near competitive markets, without the hotels and secondary development to support growing attendance, and attraction line-ups that have suffered with too many recent flops."

Niles goes on to argue that theme park fans don't care about animals in the same piece that establishes SeaWorld Orlando as having had an attendance of 5.5 million within recent memory. That's pretty inconsistent as a take, but the general theme continues here that SeaWorld's mistake was not spending more money or that the money was spent poorly on the wrong rides/attractions. For most, this is a satisfactory answer. It's simple enough to grasp and to lots of people makes sense given the popularity of attractions like The Wizarding World of Harry Potter and Cars Land. It even fits well with the popular internet idea that audiences specifically demand "fully immersive" attractions such as this. 

As is often the case on this blog, I often look at issues or topics in the theme park industry that aren't well analyzed. As good an explanation as this is, is it actually the right one? 


Thursday, December 29, 2016

The End of An Era: Wet N' Wild Orlando 1977-2016

Photo copyright Universal Orlando Resort
In just a matter of days, the first true water park in the world, Wet 'n Wild Orlando, will close forever. There aren't a lot of "world's first" type things of this magnitude out there that anyone can experience in the theme park industry: The world's first true roller coaster fell over a century ago. Same with the first true ferris wheel. But being a much more recent invention, the water park was bound to have better odds of surviving. Those odds have run out.

Older water slides still operate, but there aren't many of them. Competitor claimants to the "first water park" throne are all long deceased. River Country at Disney World is overgrown and a classic My First UrbEx adventure having closed 15 years ago. Similarly, Water Boggan in Myrtle Beach (also opened in 1976) has been out of action since the 1990s and is nothing but flattened land now. Wet N' Wild will soon join them. Proposed changes to the property seem to cite it becoming new hotels for the expanding Universal Parks empire. New development has always been the bane of amusement park existence. In this case though, the real killer is Universal's desire to not compete with itself as Volcano Bay opens in Mid-2017.

Wet 'n Wild has no original opening day attractions aside from the Wake Zone or its Wave Pool, and so much of the park has been altered as to make it nearly unrecognizable from the opening day pictures and video. The berm that housed the park's concrete terrain slides was replaced by fiberglass mat slides in the 1980s, and the Kamikaze was replaced by the Bubba Tub (itself now replaced by the Aqua Drag Racer) in 1992. Most of the slides now present are modern Proslide attractions given a little extra: Brain Wash has a humorous and subversive queue spiel quite unlike anything else in Orlando.  Disco H2O's soundtrack of classic disco and in ride lighting is a rarity for the water park world. Black Hole has one of the most impressive "stations" of any water slide on the continent.

For locals, Wet 'n Wild was one of the closest things to an affordable day option available. For tourists, this was often one of its biggest turnoffs, as the great unwashed masses came to join them. Stylistically, Wet 'n Wild was also a very traditional water park in terms of decor design. So many regional water parks went up after Wet 'n Wild that most people have been to something roughly equivalent to it in their lives. Typhoon Lagoon and Blizzard Beach's massive mountain complexes are so much different than the mean water park that Wet 'n Wild, even with the plus'd up water slides. Even foreign guests had very likely encountered massive water parks that competed well with Wet N'Wild. Brazil is home to several large water parks, including ones from the original Wet 'n Wild brand. The UK's Alton Towers is now home to an indoor water park. There's even an Australia firm with a chain of Wet 'n' Wild parks. Yes, just one additional apostrophe got them free and clear in many parts of the globe.

The need for a more unique water park has thus led Universal to shutter Wet 'n Wild. But no matter what Volcano Bay has, no matter the pricing, it won't have that one most unique of qualifiers: "World's First".

Friday, December 9, 2016

The Hidden Rides and Themed Attractions of...Florida

Florida has anything hidden? Yes, somehow, there are still bits and pieces of the amusement park universe largely uncovered beneath the array of super parks. If you want to read about historical Disney or Universal information, you'll have better luck reading someone else's material. The same can be said about the modern day SeaWorld properties and Fun Spot. God bless Fun Spot, but everyone has seen a "It's Huge!" commercial and made their mind up on going to ride White Lightning or not (you should because it is great).

ARTISANAL AMUSEMENTS, FLORIDA STYLE

I-Drive and Route 192 have both obtained infamy among visitors as large drags filled with traffic and poorly maintained tourist traps. All of it has been priced at exorbitant levels as a result of Disney and Universal's own race to and past the $100/park mark. Of these locales, Magical Midway is a rare exception of still having anything particularly notable with permanent rides. There's an early model S&S Space Shot (you can tell the difference vs. later models by the pneumatic tubing inside the structure) and Florida's only Funtime Starflyer. The Funtime Slingshot present here has a nearly perfect safety record, much unlike the older style reverse bungee attractions and their reliance on elastic bands.



To really understand Florida and the background of the tourism industry, it is really necessary though to leave the Orlando area and head elsewhere. The artesian springs of Florida have been attracting people for a century; several are relatively close to the Orlando area such as Blue Springs and Silver Springs. The latter was operated as a theme park attraction by Palace Amusements (the American wing of Parque Reunidos) until being released from their obligations in 2013. Still operating full bore though is a park north of Tampa: Weeki Wachee. While a small water park operates on site, most come to see the legendary mermaid show. A huge underwater window allows visitors to watch as the "mermaids" swim beneath the waters, aided by a constant stream of oxygen provided via a tube carried with them. Of the human centric shows in the state, it is this one, even more than La Nouba or Blue Man Group, which may be most technically impressive.

INSIDE (BOARDWALK &) BASEBALL





While there are a huge number of visitors to the parks, Florida itself is not really the center of the theme park industry. Sure, IAAPA has moved down there, and Universal Creative is centered there. Disney Imagineering is still based primarily in California along with most "themed attraction firms" not named after Jack Rouse. Most of the major ride firms are based outside the US, and those which are can often be found out west in states like Idaho (Rocky Mountain), Oregon (Miler), and Utah (S&S). The progenitor of the theme park industry though is the carnival industry, and there is no place in the world more associated with that industry than Gibtown. Look hard on Google Maps over Gibsonton, FL and you'll find more rides (defunct and operational) per square mile than anywhere else in the world. Unfortunately, virtually all of these are racked up for transport. Showmen tend to be collectors, and one can scarcely imagine what rarities are sitting in fields or under trees until someone can scratch together the money to do a full rehab and take some mystical piece of old steel back on the road.

(With all that carnie history and 5 fairs in the top 50 attended in the US, you might think the fairgrounds of Florida have some really great stuff. Well, for rides, just really the "Skyglider" skyride and giant slide at the State Fairgrounds in Tampa. Miami-Dade got rid of their skyride. Sorry!)

For the rest of us, there's the chance to visit the International Independent Showman's Museum and get hip to the history of the the american carnival. For something a little more permanent, there's also factory tours of the Sally Corporation facilities in Jacksonville, bookable just about any Monday-Friday. And while no tours or fun stuff is available to outsiders, Martin & Vleminckx has an office with a big ol' coaster painted on the side of it that those returning to Orlando from Legoland might run into along US-27.

ZOOLOGICAL APPROPRIATION

While there are no shortage of large theme parks in the state, one other impressive asset the people of Florida have are zoos. There are over 23 AZA accredited/certified facilities in the state, plus plenty of legitimate non-accredited facilites, offering a wide array of different experiences.

-Central Florida has a fairly long narrow gauge train ride aboard a diesel engine along with some zip lines

-Palm Beach Zoo has a newer "Conservation Carousel" along with what appears to be an Italian made kiddie train (expressly not of interest to adults).



-Jacksonville Zoo also has a train and a carousel, but their train is significantly larger than most at these sorts of facilities

-Marineland of St. Augustine is among the first enclosures for Dolphins ever and has a wild backstory involving Leo Tolstoy's grandson. Today, it is owned and operated by the renowned Georgia Aquarium.



-Lion Country Safari once had sister locations at the two US KECO parks; Kings Island and Kings Dominion. Many years later, and this park that birthed the "drive thru safari" craze is still going strong. There are water slides, kiddie rides, and boat trips in addition to the safari itself, but that is undoubtedly the main draw.

-Naples Zoo also brings a boat tour, but this one passes a number of artificial islands which are home to primate "enclosures".

The two most significant ride sets at a nonprofit zoo can be found in Miami and Tampa. Lowry Park Zoo in Tampa has guided "safari tram" tours, carousel, and several kiddie rides. A log flume called "Gator Falls" opened at the park in 2008, but has disappeared from their website and appears to have been closed for some time. Zoo Miami will be opening a new section called "Mission Everglades" featuring a family flume attraction with airboat themed vehicles. Logos on the vehicles suggest a name of "Lostman's River Ride," and will be constructed by Whitewater Rides using tech developed by O.D. Hopkins (similar then to rides at Columbus Zoo and Fort Wayne Children's Zoo).

FLEA MARKET REVIVAL



Almost as wild as the animals of Florida's many zoological parks are the swap meets. "Swap Meet Culture" is sometimes even referred to in rap and reggae music from the South Florida region, and they're so substantial that they often act as larger presences in communities than merely a place to buy junk. The less developed Kidstar Amusement Park at Port Charlotte's Sun Flea Market has few rides, but does have lazer tag, a large play structure, and go karts to go with an aging arcade. True enthusiasts of all things weird should make it a mission to get to the Swap Shop and Drive In Theater in Fort Lauderdale Florida, as there really is nothing quite like it in our great nation. Outside, almost anything you'd want from produce to knockoff electronics is available for procurement in a vast and undulating (seriously!) combination of lot spaces and tented storage spaces turned store fronts. Inside the large permanent building is a thing of wonderment. Not just cheap junk, but also a massive arcade (once center ring for the Hanneford Circus!) and food court (primarily selling food of Caribbean origin) and most incredible of all, a huge car museum showing off the Ferrari-intensive collection of the Swap Shop's octogenarian owner. But wait- there's more.

Back outside, closer to the street, lies Uncle Bernie's Amusement/Theme Park. A collection of used carnival rides in barely operable condition, it more or less resembles the small family entertainment centers that can be found throughout Central and South America near, what else? - shopping malls. RCDB lists both the gravity driven and powered coaster here, but there's a log flume and a Sartori Techno Jump (possibly previously owned by Playworld Amusements? if you know, hit the comments section!).

THE DIRTY SOUTH OF THE DIRTY SOUTH



As hard as it is to believe, Southeastern Florida's only permanent and publicly open amusement park is Uncle Bernie's. Perhaps because of all the attractions up north, there just hasn't been much action down south. The Dania Beach Hurricane, a renowned wood coaster from the Coasterworks/Martin & Vleminckx boys mentioned before is in the midst of being removed, along with the large FEC (Boomers Dania) that it was attached to. There was also a strange duck that operated for over 60 years. The City of Miami Police Benevolent Association maintained a nonprofit amusement park beginning in at least 1943, but it eventually succumbed to maintenance costs and was sold off/razed in the early 2010s with little fanfare. Southwestern Florida is little better, with only the opening of Zoomers in Fort Myers to even mention. That project took nearly a decade to be developed before finally opening in 2012, and looks nothing like you'd expect an 8 year development cycle to appear like.

PANHANDLING FOR COASTERS



The last great wave of amusement park closures hit Red State America extra hard: Six Flags Astroworld & New Orleans, Pavilion, Ghost Town In The Sky, Branson USA, Opryland, and Bell's are all gone, and it hurts even more thinking that the majority were cash flow positive. Joining the list of parks that were too big a success to stay in business was Miracle Strip Amusement Park, located on Front Beach Park in Panama City. Can you blame the owners for taking a sweetheart deal from real estate developers that wound up taking a bath later? Maybe you can't. But like with Myrtle Beach Pavilion, the space where the park once occupied is still an empty void, drawing no one and looking an overgrown mess instead of being a profitable and important anchor for the community. When people talk about the perfection of the market, this is what they actually mean: People borrowing money (your money!) from banks in seemingly outrageous ponzi-esque schemes, losing it, destroying communities, and the banks having the gall to demand you pay them extra in federal loans for their poor business acumen. The developers and bank managers/executives are richer, but everyone else sure as hell isn't.



An attempt by the collective responsible for Boardwalk Amusements in Daytona managed to not succeed at bringing back Miracle Strip in Panama City, and now both of those parks were put up at auction this past IAAPA. As time has gone on since the closure, many of the more unique attractions in the area have gone by the wayside. Cobra Amusement Park has, at various points in times, featured such weirdo attractions as the S&S Snowshot launched drag racing ride (atop snowmobiles) and later an electric go-kart drag racing attraction with speeds over 60 MPH. There's still a unique looking Goofy Golf location, and Race City PCB is now home to the only adult coaster in the area. Can it be that it was all so much better then? I regret to inform you: yes.

Friday, November 22, 2013

Breaking News: New Theme Park Coming to Orlando?

It's late, true believers, but here we are. Tonight, the UOR Buzz Twitter account tweeted that Universal City Property Management III LLC was planning to build a new theme park, a 663 room hotel, and a new, large retail area on land in Orlando. The company was once under the main Universal brand and managed the old plot of land that was once owned by Lockheed. When Universal sold this land in the early 2000s, the company also changed hands. Below we can see the land.
As you can see, it's a significant plot, and has been proposed for quite a few uses. We're attempting to figure more things out as the story develops as well as discovering what the intent and who is behind this new development.

Stay tuned to @Parkscope for more as it develops.

Friday, June 8, 2012

A new Circusland or a Fair in disguise?






(c) Walt Disney World 2012

Disney Parks released a video on their Youtube channel showing what we can expect inside the Big Top at the new version of Dumbo The Flying Elephant at the Magic Kingdom. The video clearly shows an interactive play structure the younger set is sure to enjoy while they wait to ride Dumbo. The Big Top, which contains this structure, will serve as the new queue or line space for the ride. Once you enter the building,  you will recieve a pager. While you wait for your pager to "buzz", you are free to enjoy the interactive play area. Storybook Circus is a visually stunning area and this  new queue space continues that particular trend. However, the new "interactive queue" (more of a pre show to me) continues the one problem with the new Storybook Circus area, which has been blatantly obvious to me since Disney started its phased opening to the public.


(c) Walt Disney World 2012

My problem is that the whole land is basically an updated version of the former Toontown Fair experience. You have a play area, a water play area, a kiddie coaster, a shop, a meet and greet area, and a train station. The only thing new to the area is Dumbo, which has obviously been in the park for decades. While that is great, I was expecting the experience to be a bit different. This new "interactive queue" seemed like the chance to really shake things up, but I think they missed an opportunity to have something special. If they had made the Big Top more of a fun house style experience that everyone, children to adult, could enjoy they would've hit a homerun. As is, adults will be able to sit and watch their children run around and play while they wait for a pager to buzz.


(c) Walt Disney World 2012

Come to think of it, that would be a wonderful addition to one of the tents curently in Storybook Circus. How a about they add a massive walkthrough attraction that would have diferent obsticles people had to overcome to finish the walkthrough. Basically, a typical fun house or a maze of mirrors might be fun. The point is that the area has a lot more potential than what we are seeing (I'm not talking about adding an expensive dark ride). Little additions like a fun house could go along way. The one thing that I can honestly say is that the area is breathtakingly beautiful, especially at night and many of the experiences are improved over the previous version. I just can't help but feel like the area is missing.. something and yes, I have experienced the area first hand.

The video of the new interactive queue space at Dumbo embedded below.



-Mr. X

Saturday, June 2, 2012

Blastaway Beach Opens!


Source: Florida Leisure Blog
Today, Wet 'n Wild opens its newest attraction to the public, Blastaway Beach. Blastaway Beach is the largest water play area in Florida covering about one acre of land. At the center of this expansion is a giant sand castle that features multiple ways to enjoy water. It has over a dozen slides, multiple soakers, and pools. The best aspect of this new play area, the parks first expansion in four years, is that it is secure. It has only one entrance and one exit which will allow parents to monitor children as they progress through the structure.

Fact Sheet on Blastaway Beach provided by Wet 'n Wild

Source: Florida Leisure Blog
This looks like another great addition to Wet 'n Wild that will help continue the development of the park on International Drive.

-Mr. X