Showing posts with label Atlantis. Show all posts
Showing posts with label Atlantis. Show all posts

Sunday, April 2, 2017

Parkscope Report: Atlantis Bahamas Review (Pt. 2)

In part 1 of this longer-than-intended Atlantis Bahamas review, I went over the history of the complex and how it is that there is a gigantic resort with buildings representing over 5 decades of development slammed together a short drive from Nassau. Now the stuff people will probably find more valuable: an review of that stuff.



First, arriving at Atlantis. The cheapest method to visit the Atlantis Resort and do the water park is to go via cruise ship for the day. There are loads of 3-4 night cruises from Miami, Fort Lauderdale, and Port Canaveral that make the stop, as well as longer cruises from the likes of Mobile, New Orleans, Jacksonville, New York City, and Baltimore. Nassau is one of the most visited cruise ports, and this is in spite of the fact that it is consistently rated as one of cruiser's least favorites. The draw of mass tourism in a comparatively poor nation like The Bahamas has made the city of Nassau one of the busiest, most polluted, and most crime ridden. Many areas of the city are basically off limits to tourists unless they want to invite petty crime or a mugging. It is very much the ugly side of this kind of economy and contrasts dramatically from the other islands in the chain. For groups larger than a couple, it may be economical to consider booking a room at the Quality Suites Paradise Island, which includes Atlantis entry for up to 4, and usually is significantly cheaper than individual day passes. Tourists can arrive via water taxi (follow the signs) for $4 USD each way or take a real taxi which can run from $5/person for a van load to $30 for the vehicle if you don't want to wait.



You can, of course, stay in Atlantis. Nightly rates include water park entry and can be expected to range anywhere between the low 200s for the older towers from the 60s to the 400s for the newest towers closest to the water park and casino. Airfare to Nassau is rarely cheap, and food at the resort is extremely expensive. Most guests effectively buy full board plans to defray costs while still eating well: an alternative is to leave the grounds and head to the Paradise Island Marina for cheaper eats or even head back to Nassau. If you do choose the meal plans, prepare for lines. We saw some massive breakfast queues on a Sunday morning with many people planning to leave and few outlets available. It seemed a little unwieldy.

If you are visiting for the day, you'll need to pick up your wristband a short walk from where the taxi will drop you off, outside, near the main entrance. Hotel guests will make the pickup at Aquaventure itself. Don't screw this up like us, or you'll need to walk 15 minutes back through the hotel lobby and casino to get back to the guest service desk to go back to Aquaventure and grab a chair. It worked out though, since while the pool opened at 10AM, the water slides were activated until 11. Hours seem to basically be 10-5 every day of the year, so you can plan around that (and probably the late start).



The water park doesn't have a clear individual gate, but basically allows for entry from anywhere in the surrounding area of the resort. Odds are exceptionally good though that you'll enter around the area of the shark tank that makes up one end of of the Mayan Temple's space. There are several pools (6 to be precise, 2 belong to particular guests only) that are part of the water park complex, two slide structures, and around a good chunk of these lie the River Rapids attraction. There are a couple of restaurants and bars here, and the beach is a short walk away.

I'm going to break from the description of the rides to discuss price, because having described the scope, I need to tell you that the usual "booked through the cruise line" price is around $180/person to go here. If you go on your own, the park's ticketing utilizes dynamic pricing, but is pretty much guaranteed to be somewhere between 110-135 USD per adult. That's a lot of money for a water park that has two slide complexes, a water play area, and something that sounds suspiciously like a lazy river. On our visit, the weather was not exactly cooperating: temperatures never left the mid 70s, and there were significant gusts around 30 mph. Water here is not really heated, so there wasn't a huge desire to spend too much time deeply immersed. There's also a "no glasses on body slides" policy which didn't do me any additional favors, so they basically got crossed out. So let's break those down, shall we?





The first slide complex built here was the Mayan Temple, which takes its shape after the Mesoamerican step pyramids found throughout Central America. There are some small children's slides which come off the side of the pyramid, but primary interest will be towards the trio of the Leap of Faith, Challenger, and Serpent slides. Challenger and Leap of Faith are fairly typical speed slides - Challenger has two tandem racing slides with timing at the bottom, Leap of Faith is a single chute. Leap of Faith is more the traditional "thrilling" high angle, straight, all one drop slide. However the slow down area is through a plexiglass chute in the middle of the shark tank. Challenger just dumps into a standard pool. Having recalled the experience of Aquatica Orlando's clear tube body slides, my wife and I thought it might not be the best use of time in such frigid conditions.

What would be a better use is the Serpent slide. This is a fairly standard inner tube slide which can utilize single or double tubes. After passing through some dark tunnels in the center of the pyramid, you dump into what is a bit like a lazy river, again, inside the shark tank. Because you much more slowly travel through here, you get a real chance to appreciate the sharks and the fact that you're basically riding along side them. One downer can be that other riders splashing down create waves in this kinda tight enclosed tunnel. Oh, and its a tight, enclosed, boxy space, which if you're highly claustrophobic might not be the best thing. But you also had to take a tube slide to get here. Just sayin'.

At Power Tower, the newer complex, the Abyss body slides are fairly short and lead to an inner sanctum within the mythical structure built by Atlanteans past. Again: it was cold. We skipped them. There are also the the "Drop" and "Falls" water coasters built on the second level of the tower: these were just straight up closed, presumably because there were few guests actually trying to go on slides. That left us with just one to do: The Surge. This is atop the Power Tower, and our willingness to ride got the lifeguard at the top to say, "This is torture, man!" Surge starts with a huge double down drop, followed by a water jet assisted uphill climb. There's some more standard water slide fare until you splash down in what could best be described as a tributary to the River Rapids.



Ah, yes. The star of the show, the River Rapids. Marketed as a mile long winding attraction, I'm a little skeptical of how that number was developed, but I cant prove it any different. There's two key components to it - the first few sections take place in a high walled channel which has tubes pushed through by a wave machine. This is pretty similar to the "action river" at Cedar Point, but with significantly more theming. After turning to a more sedate river for a short span, tube encounter a conveyor belt which takes them up to a faster river. This speeds up significantly, eventually leading to a series of concrete flume more similar to late 70s/early 80s water slide design than anything you'd expect at a park that looks like this. The Surge ultimately feeds into this attraction through its own set of concrete chutes, making the overall attraction there about 3-4 minutes in length. It's appreciable.



I checked out the food vendors and ultimately settled on just trying to get by with dining and picked up a couple of massive pretzels. These aren't the Bavarian or Superpretzels generally present at theme parks in the US, and might even be made in house. For $4.50, the price was entirely reasonable for a theme park. There's pizza, hot dogs, burgers, and other fairly standard fare here. No sit down restaurants. Bars are probably fine but not cheap. Nothing here at Atlantis is. But that's also kinda why you came here instead of anywhere else in Nassau, isn't it? We didn't spend that much time lounging in chairs simply because the conditions were sub-par for a nice nap. Way, way too windy. Still, Atlantis leaves plenty of things to explore.



The Dig is available for those who don't want to pay for the water park - a pass good to see it can be purchased at the same location as we picked up our wristbands, but is probably in the $40 range per person. Honestly: not a good deal. As a bonus for us having spent a ton of money already, we were fond of it. The Dig is an Aquarium, albeit an outrageously ornate and themed one as though you were walking through scientific experiments run by the ancient Atlaneans. There are some pretty fabulous tanks to see, and the overall appearance is dramatically different than the Merlin built Sea Life Aquariums I've gotten used to visiting in the United States. Aquaventure passes also allow for entry to Atlantis' beaches. Not wanting to be sandblasted, we chose against this, but there's actually a variety of activities here, including what seems to be a man made snorkeling lagoon.



Inside the resort itself, the main lobby features massive mosaics in the domed ceiling depicting the creation and destruction of Atlantis and some enormous Chihuly glass sculptures. Everything about Atlantis is big and impressive. It very much feels like something from the halcyon late 90s period in Vegas, but not updated to become a generic, cold Cirque Du Soilel/crap comedian-centric space. There are the Vegas-esque signature restaurants (Nobu, Bahamian Club, etc),and a Hakkasan nightclub, but the space around them feels much more in line with the overriding theme of the resort rather than smashed into it.



All this bears the question: Is Atlantis Aquaventure in the Bahamas worth the money? From the standpoint of the average individual or family, I find the value assessment questionable to get to "it's worth it." Assuming the best case scenario: $110 for admission, taking the water taxi both ways for the tune of $4 each way, a snack/drink totaling $10 a person - you're at $130. For a family of four, that's $720 US. That's a lot of money for a water park. Attraction to attraction, Atlantis doesn't have nearly as many slides as does, for example, Wet N' Wild Emerald Pointe. Of course, Atlantis offers a greatly different experience from more traditional water parks. There's a nice aquarium. There's the option to go use its beaches. It has fine dining inside the resort. There's gambling, even including a real sports book (the closest to the East Coast). But those can also be accessed for free or less money than the Aquaventure pass.

Those who read this review are more than likely part of some aspect of theme park fandom. From that perspective, the answer is a bit different. More than likely, you're already used to outlays of significant sums of money for entertainment and fun. Atlantis, while pricey and more money than almost anything in Orlando, is not really stratospherically higher in cost. And it is definitely well themed and "immersive". Atlantis is at least as well themed as either Disney water park, but featuring much more ambitious slides. There's no narrative payoff and no long origin story to read to the kids. If you feel that you need that in order to be invested in gigantic stuff to explore and project your own imagination to, then yes, I suppose that Atlantis might not be for you, and the premise of a snowstorm 22 years ago leading to the creation of Blizzard Beach may be functionally the only thing you can do. For everyone else, especially those who see themselves as being serious theme park fans, a visit to Atlantis should be a "must-do," hovering in rarefied air.

Monday, March 27, 2017

Parkscope Report: The Sordid History of Atlantis Bahamas (Pt. 1)

Universal Studios has pushed hard in recent months the specific nomenclature of "Water Theme Park" for the upcoming Volcano Bay. This has, in turn, led to much discourse on social media about the term, what it means, and whether or not it is even a thing that exists. Those against the term suggest that no water park meets the criteria of Disneyland with having multiple themes, and thus it is not an actual thing. Proponents often point out that having multiple themes is not a requirement for a theme park: merely that there is a theme at all is sufficient. While these ultimately very important battles rage on outside the realms of public understanding or care, the reality is that this discussion could have easily taken place and been concluded eons ago. There is an "immersive" water park outside the Disney bubble already in the hemisphere to visit. In fact, it is relatively easy to go to using one of Disney's own methods of cash extraction: cruise ships.

Before I review my experience there, I think it would be good to explain the history behind Atlantis Paradise Island and how it came to be that the present-day most expensive water park in the world exists on a tax haven off the coast of Florida. Why? Well, it's actually kinda interesting. A lot more so than the story of the guy who's orange groves Universal and Disney bought out.

-----------------------------------

(Sir Harold Christie)

In 1922, Harold Christie had set up H.G Christie, a real estate firm in Nassau, Bahamas. A lifelong resident, Christie reportedly grew up impoverished [1], but went about selling real estate to non-residents and came to the conclusion that by asking his commission be paid in land rather than money, he would be able to amass a fortune in holdings. Christie recognized somewhat early on that the Bahamas had some key aspects which made it highly appealing: it was a tax haven while still part of the British Empire. There was and is no capital gains tax, inheritance tax, personal income tax, or gift tax on the island chain. It also had geographic proximity to the US which made it an appealing stop for tourists. Christie used these to his advantage, pushing the Bahamas into the global consciousness and associating it with fun and sun. For this, he was rewarded with knighthood.

One of the parcels of land he would come to sell was a significant island near to the capital of Nassau. Hog Island, as it was known then, first appears in historical record in - what else? - litigation. Thirty-two acres of the island had been owned by an individual named John A. Burrows, and upon his death in 1913, it was to be divided amongst children and grandchildren per his will [2]. This section of land was first sold to a non-resident in the 1930s, and became the holiday estate of Axel Lennart Wenner-Gren. Wenner-Gren had an illustrious career, patenting vacuum cleaners and becoming the owner of Electrolux, To theme park fans, he's most well known for the company that was based on his initials: ALWEG. Yes, this is the guy who's company built the original Disneyland Monorail.

(Huntington Hartford)


Wenner-Gren received an offer in 1959 to buy the land from another insanely rich individual, Huntington Hartford. Mr. Hartford was the heir to the riches of A&P Supermarkets and rather than operate the company, chose to sell it and invest in minor things like oil shale. As you might expect, he was among the richest men in the world, and could do things like buy an island in the Bahamas, construct a golf course on it, and have consensus top ten all time golfer Gary Player be the course's pro. Rich as he was, that he was an inheritor and not a great businessman himself is illustrated by the actual acquisition of the land. The terms of the sale were drawn up on the back of a dinner menu and signed by the parties. However it was later determined that the menu contract lacked sufficient information and terms, and was ruled null and void. Hartford and his lawyer were forced to re-negotiate the price.

(Britannia Beach Hotel, now colored pink and named the Coral Towers)

Together with an expat by the name of James Crosby, Hog Island became Paradise Island under Hartford's ownership. Crosby's company, the Mary Carter Paint Company gobbled up 75 of the island's territory in 1966, and construction began on the first tower, completed in 1968. By this point, the company was leaving the paint business and entering real estate, leading to the renaming to Resorts International and with it, a push for casino gaming. The casino business was not entirely a new discussion in The Bahamas; it was actually Sir Harold Christie who had first heard the pitch way back in the 1940s. In that case, the pitch came not from businessmen, but from Lucky Luciano. It has been theorized that the non-committal of the Bahamanians to the idea of the casino contributed or directly led to the murder of gold magnate Sir Harry Oakes [3] in 1943.

Resorts International, while just as hooked on expansion of gaming as the mob (less as a method of laundering money, more because it was profitable) looked to convince the public by finding legitimate businessmen to promote its developments in places like Nassau and Atlantic City. Still, this was not a traditional hotelier, and legalized gambling was in its infancy in America. Most of the known people with high level of knowledge about operations of casinos were at tables themselves, in federal penitentiaries from RICO investigations, or dead following the Cuban revolution. Even while trying to show themselves to be entirely clean, the New Jersey Casino Control Commission managed to unearth evidence that Crosby had paid bribes to the country's Prime Minister in order to obtain the license held by the Bahamian Club. In order to fulfill the desires for the resort, that entire building was picked up and moved to Paradise Island, thus taking with it the license. The name is still attached to a restaurant that operates today in the conference center/Beach Tower complex.

(Atlantis Beach Tower in the Merv Griffin years)

Enter the future 45th president of the United States. In 1986, with costs mounting on the Taj Mahal Casino in Atlantic City, James Crosby died on a NYU Medical Center operating table at the age of 58, throwing Resorts International into total disarray. Donald Trump, another child of privilege (his dad was a real estate developer who once tried to pave Coney Island NY) entered a fierce bidding war to take over controlling share of Resorts International in the aftermath of Crosby's death. Unable to drum up external funding for completion of the Taj Mahal, Trump stated he would pay for it himself if he was given 100% ownership of the organization. [4] TV mogul Merv Griffin saw an opportunity as well, and exceeded Trump's bid by nearly 160%. Lawsuits followed, and when the smoke cleared, Merv Griffin owned Resorts International, and Donald Trump owned the Taj Mahal.

In a matter of months, Merv Griffin's new resort empire began to crumble. The purchase was financed with junk bonds and interest payments to investors stopped coming. 13 months after settling with Trump, Resorts International entered Chapter 11 bankruptcy, with bondholders ultimately assuming control of the company in exchange for debt forgiveness. Paradise Island was to be sold to drum up cash. At this point, the history of Atlantis includes a future US president, a Prime Minister, a mob boss, vacuums, Disney's monorails, fracking, and an all-time great golfer. The next sale of the resort couldn't be to a run-of-the-mill developer. That would be too boring. It had to be someone with panache. Someone with confidence. Someone with money. Someone who had protest songs written about his work.


Sol Kerzner made the decision in 1989 to buy Paradise Island out of bankruptcy and turn it into a shining light in the Caribbean. [5] Kerzner was not new to the idea of massive, themed, gambling & amusement resorts. He built one of the world's most famous in his home country in 1979. Kerzner was a Russian-Jewish immigrant to Johannesburg who, unlike every one else in this story up until now, actually grew up wanting to be in the hospitality business. He followed his family into management of hotels in South Africa and eventually proved to be the brightest and best of the bunch. Kerzner convinced South African Brewers (The SAB in modern day SABMiller) to go in on a whole hotel chain that he'd manage. Ultimately Kerzner constructed his crowning achievement: Sun City. With huge hotel towers, artificial lakes, a water park, casino, and arena, Sun City is renowned as one of the most gorgeous resorts in the world. And it was also segregated, just like all of South Africa at the time. As tremendous economic pressure was put on the apartheid government, "Sun City" became the theme to the world's frustration, featuring everyone from Joey Ramone, Afrika Bambatta, and Hall & Oates. Sun City, like the country it was in, fully integrated in 1994.



Kerzner saw the tremendous potential on Paradise Island and chose to buy it himself, developing an eponymous real estate company in the process [6]. From 1994 to 1998, the newly branded Atlantis became home to hundreds of millions of dollars in improvements, capping with the construction of the monumental Royal Tower, taking the somewhat dated and boxy 60s-style resort buildings and injecting the flair of Disneysea and Islands of Adventure into the resort. A $1 billion dollar expansion followed in 2007, adding yet more rooms, conference facilities, dolphin habitat, water park attractions, nightclubs, and more.

If you haven't managed to keep track to this point, Paradise Island has been owned by:

-some guy named John A. Burrows
-that guy's immediate and extended family
-Maybe Sir Harold Christie?, the man that developed The Bahamas
-Axel Lennart Wenner-Gren, AKA Mr. ALWEG
-Supermarket scion Huntington Hartford
-Some conglomerate that made paint
-Some conglomerate that used to make paint which had Donald Trump as primary shareholder but wanted to build casinos
-Merv Griffin, the guy that came up with Wheel of Fortune
-Some people that bought bad bonds
-Sol Kerzner, the guy that built Sun City and Mohegan Sun

The Atlantis of today is monstrous in size and acts as the second largest employer in the nation of The Bahamas. As has been the case since the day the first casino license was handed out, Bahamian residents are forbidden to gamble inside this palace to sin. All bets are placed by tourists who occupy the nearly 5,000 rooms and arrive by cruise ship seeking somewhere safe and clean to tour.

Looking to restructure debt incurred during the financial crisis, Kerzner sold Atlantis Bahamas to Brookfield Asset Management (BAM) while retaining the contract to manage the properties under Kerzner International (and subsequently inviting lawsuits from furious hedge fund managers. As wild as all these previous owners have been, BAM is not particularly exciting, but poetic. Brookfield possesses a mammoth 226 billion in property acquired via cash from US and Canadian pension plans. In a strange sort of way, it is millions of former social servants, autoworkers, and machinists that own Paradise Island today and they don't even know it.

FOOTNOTES:

[1] While not impossible for Sir Harold Christie to have grown up poor, I shant mince my words. The Bahamas, like virtually all of the Caribbean, has historically favored whites who's families operated commerce during the slavery years of the 16th-19th centuries. In the Bahamas, the government was white majority until the late 1960s. He would have had much more access to influence important individuals. He may also have had significant holdings of land from his family, as land claims were passed from generation to generation and are/were not racially specific. Christie's son took over the business from him following his death and is still involved in real estate sales in the islands.

[2] Cited from: Katheder, Thomas. "Purchasing Real Estate in the Bahamas." The University of Miami Inter-American Law Review (1997): 197-252. For what it is worth, this was produced by the general counsel for The Walt Disney Corporation, potentially after the acquisition of what is now known as Castaway Cay (referenced inside). The litigation actually took place in the 1960s following Mr. Burrows' sisters passing away. They had tracts on the island as well and claims to their land were put forth at that point. Those have long since been developed.

Oh, and John A. Burrows? Well, there's not a ton out there to work with to help us understand who he or his family was. There are many, many Burrows in The Bahamas, and a great many of them are of African ancestry. A John A. Burrows was elected to be a pastor in the Abaco Islands as reported in the May 1901 edition of "The Missionary Herald of the Baptist Missionary Society."

[3] Oakes was found battered to death, strewn with feathers, and partially immolated. Multiple books and films about the murder and attempted framing of Count Alfred de Marigny have been produced since. Theories about Oakes actual murderer range from the Duke of Windsor (King Edward VII, who abdicated the British throne in 1936) to the Mafia to even Sir Harold Christie himself.

[4] Or did Trump intentionally look to take total control of what would likely be an incredibly profitable enterprise? Well, in any case, it didn't go the way he wanted.

[5] Kerzner also played an important role in the evolution of an industry that has damaged Atlantis' status and caused Las Vegas to turn to nightclubs: the Indian Casino. Kerzner was the force that helped make Mohegan Sun in Uncasville, CT a reality after the runaway success of Foxwoods (now MGM Grand), also in Connecticut. Mohegan Sun has since expanded beyond the reservation in Eastern CT into the Poconos with an eye to Massachusetts and South Korea.

[6] Kerzner International and Sun International are his two main real estate companies, and aside from the fact that they exist and have separate websites, there's not a lot to tell you about how precisely they operate. Since selling Atlantis in 2012, Kerzner has managed to bring this story somewhat full circle, constructing a casino with his Sun International subsidiary/company/whatever it is inside Trump Ocean Club, a 70 story hotel/condo tower in Panama City, Panama.

Saturday, February 25, 2017

Wish Upon a Blue Sky, The Top 30 Disney Attractions Never Built #23: The Atlantis Expedition, The Atlantean Encounter, and The Great Flag Incident of May 15th, 1998

"Cynthia, we need a new submarine adventure but we have a budget of $38. What should we do?"
"Give me a K-Lot bus and some paint. We got this."
The fateful closing of the Submarine Voyage on September 7th, 1998, brought to our minds (and message boards) a series of philosophical musings on the closing of attractions. Especially attractions that Walt Disney personally had a hand in. How do you feel when an aging attraction finally passes into Yesterland? The internet community is (to put it mildly) split when it comes to the subject of replacing aging attractions. Depending on who you talk to, the idea ranges from “completely necessary” and “like my old car, I’m glad when the piece of junk is gone,” to “Total Blasphemy on the level of the Jesus vs. Santa episode of South Park.” As usual, I believe a slightly more nuanced view is required. Let’s consider a brief history of attraction replacing, and the political environment at Disney at the time of the subs’ demise. During your journey, your time machine vehicle will rotate backwards…

Disneyland (is/is not) a Museum!

The late-1990s was (I will consistently maintain) a time of explosive change and conflict within the Disney community. In the olden days, an attraction would be replaced by Walt with the express intent to replace it with something much bigger and better. This is how Magnolia Park became New Orleans Square, and how the Canal Boats of the World (formerly known as the Longest Water-Filled Ditch in Southern Anaheim) became a province of Storybookland. Walt was always looking to plus his park, and his commitment to quality guaranteed a bigger and better product ahead.

Causing the Crane Bathroom of Tomorrow to be pushed back to C-Ticket status

Appropriately, as recent as the early 1990s, Disney upper management still held to this belief. Michael Eisner and Frank Wells encouraged the Imagineers to build bigger and more grandiose attractions in the Walt tradition. At Disneyland, Magic Journeys would become Captain EO, and Adventure Thru Innerspace would become Star Tours (not many people remember that transformation). At WDW, If You Had Wings became Delta Dreamflight, Mission to Mars would become Alien Encounter, and World of Motion was poised to become Test Track. Looking back to this time, let’s take note that there was not a sizeable uproar when these attractions closed. Certainly, this could be due to the fact that the internet had not yet become mainstream. But even so, there was little to no fanfare once these attractions closed. Perhaps this was due to the fact that the attractions that were announced to replace the older Disney mainstays were, on the whole, bigger and grander than the attractions they replaced. Let’s hold that thought…

As I will expand into more detail in later articles, 1992 was the beginning of a long, painful end for the Imagineers. In 1992, Euro Disney opened $3 billion in debt and did not operate profitably. The embarrassment and perceived failure of Michael Eisner caused him and his puppet board of directors to come down hard on the entire (then) Attractions division. No longer would WDI be given the money to build build build. Instead, the theme parks were going to begin to be run like any other business, where Profit & Loss would become a major factor when before it had been relegated to secondary status. Enter Judson Green.

Judson was a businessman who had served a very brief stint as the company’s Chief Financial Officer before Eisner and Wells’ arrival. He was well-versed in corporate strategy (and politics) and was named Chairman of Attractions upon the retiring of Dick Nunis. Judson would make the now-famous mandate to his team that, in order to save costs, for every attraction that was added to a mature theme park, another one must be taken away. This replaced 40 years’ worth of Disney’s expansion mindset. Now, the theme parks were forced to tread water. The new attractions that were already on the books and coming during this time (Splash Mountain at WDW, Toontown and Indy at Disneyland) would mean the death of other attractions in the park. And so, during this time the Skyway, the Keelboats, 20K, and the poor little Motorboat Cruise (among others) would all say goodbye. In addition, this mandate by Green would start a literal avalanche of replacement attractions. Unfortunately, because of the executives’ new focus on more “financially responsible” (ie cheaper) attraction experiences at Disney, the replacement attractions would not be as special as those in previous generations. But they still came. They came in record numbers (if anyone actually keeps track of this stuff…anyone? anyone?...okay, just me). Honestly, pause for a minute and think about all the attractions Disney has replaced recently (not just refurbed, but replaced…like Frozen replacing Maelstrom). How many attractions? How about even in the past ten years? Not a lot, really. Maybe two or three per park? Okay, with that in mind, these are the attractions that were either closed or replaced just at Disneyland, MK, and EPCOT Center from 1992-1998: Skyway, Keelboats, Mission to Mars, CircleVision, Captain EO, Submarine Voyage, Tahitian Terrace, Motorboat Cruise, PeopleMover, Rocket Jets, Swiss Family Treehouse, Tropical Serenade, Mr. Toad’s Wild Ride, 20K, Skyway again, Dreamflight, Mission to Mars again, CircleVision again, World of Motion, Symbiosis, Kitchen Kabaret, Communicore, Universe of Energy, Captain EO again, and Journey Into Imagination. And we’re not even counting major refurbs like Spaceship Earth or Hall of Presidents. That’s 25 attractions. Twenty-five attractions closed in a 7-year period. That’s MORE than one attraction per park, per year. Holy Moses.

Proposed replacement for Virtual Jungle Cruise at DisneyQuest, circa 2001

What’s interesting here is that it was the 20k closure that started sending fans into a frenzy. Whether or not the resulting fervor was the result of the growing usage of the internet, we’ll never fully know. What we do know is that fans got increasingly angrier as more and more of their favorite attractions were closed, either to be replaced by questionable entertainment fare (Under New Management anyone?) The fans had realized the game had changed. As more and more attractions were replaced, it was clear that quality was no longer Disney’s top priority.

A slight digression here, as I wanted to relate this thought into an appropriate story involving my dad. My dad is a huge Disney fan, one of those crazy people who have visited WDW every year since 1972, but his knowledge is by no means encyclopedic. He knows what he knows and he knows what he likes, and he likes WDW. Anyway, during our visit in 1994, we saw Food Rocks for the first time. I was crestfallen that Kitchen Kabaret had closed (KK was one of my favorite attractions, when I was little I loved the AA extravaganzas like KK, Tiki Room, and Country Bears. As you can guess, I hung out at Chuck E. Cheese a hell of a lot). My dad was consoling me through our visit to Epcot, saying how he knew the new show would be “just as good” as KK. I told him I’d be okay, so we went to see Food Rocks. I saw it and thought it was just fine (I was 8 at the time, and I liked the catchy rock music). But my dad was apoplectic after the show (in fact, I ended up consoling him). After holding back what would surely be a monumental train of expletives had I not been present, he kept saying out loud, “I don’t understand how they could close a ride and spend the money and yet make it so much worse. I mean, did you see those animated figures? They were cardboard cutouts! Cardboard cutouts! Kitchen Kabaret was a great show and it had some great animated figures! What is going on? I thought this was Disney!” I didn’t know it at the time, but Disney didn’t do stuff like this. They didn’t replace beloved attractions with something cheap and plastic. And yet, the hits just kept on coming, culminating in the Six Flags funhouse embarrassment that was Journey Into YOUR Imagination.

Back to 20K, I think everyone remembers how Disney mishandled that event. This was the first time that Disney closed a beloved, major attraction with both no warning and no plans for replacement. Citing EPA concerns, maintenance headaches, and any other excuse, Disney told its visitors that 20K was “on hiatus” and only “temporarily closed” until people stopped asking about it (which was about five years later). I mean, how would people react if a beloved TV show was pulled off the air without warning and without finishing the…

Oh

All this came to a head during Toadgate, which coincidentally closed during the same month as Disneyland’s Submarine Voyage (hmmm…I wonder if the two are related in any conceivable way?). What made Toadgate so incendiary, besides the growing popularity of the internet, was the infamously poor way it was handled by Disney PR. Literally, it’s one of those examples they put in textbooks on how not to handle a PR situation.

Toadgate officially started in October 1997, when the Orlando Sentinel leaked information that Disney was thinking about replacing Mr. Toad with Winnie the Pooh. WDW spokesman Craig Dezern issued a typical executive psycho-babble response, saying that there has been “nothing officially announced” about the attraction and that Disney is “always looking for ways to update the park.” Translation: “Go away. You’re annoying.” Pity the reporter did not ask any follow-up questions like, say, “are you saying a replacement is being contemplated?” or “should we expect an official announcement soon?”

Still hurt from the backstabbing Disney subjected to its fans by saying 20K would be “temporarily closed,” fans were not going to take this one lying down. “Save the Toad” campaigns sprung up all over the internet. Starting December 1997, groups of fans began staging “Toad-Ins” at the attraction itself, where they wore t-shirts saying “ask me why Mickey is killing Mr. Toad” and gladly talked to park visitors and the media. Disney responded in the way big corporations usually do, by 1) repeatedly saying they could “neither confirm nor deny” the closure of Mr. Toad (what is this, the Nixon White House?) and 2) consistently attempting to throw the fans out of the park for “violation of wardrobe regulations.” To this day, this is how Disney treats people who will pay them gobs and gobs of money in admission and merchandise because they have an emotional connection to the company and its characters.


As a final “Eff You” to its fans, and taking from the book of sleazy political maneuvers, Disney did finally acknowledge that Toad would close on September 7th, 1998. When did they acknowledge this? On September 2nd. Why? Because we like you!

Think of all the merchandise and special event revenues they missed out on by not just admitting that Toad would be closing. Think about it. And these are the executives who thought of themselves as being “fiscally responsible.” I am now going to light myself on fire.

So how should we feel when Disney closes a beloved attraction? Many corporate status-quo types will continually say that “Disneyland is not a museum” and people should “be open to change” and other such simplifications. In contrast, there are those who are so distrustful (with good reason) of current Disney management that they would rather Disney not touch anything built before 1995, as if these attractions would be exposed to the plague.

But can’t we all agree that the truth lies (as always) in the middle? “Disneyland is not a museum” is an absurd statement, in that it implies that nothing is sacred. So does “let’s be open to change.” Keep in mind that everyone who says things like this have attractions that they would not like to see touched. Would these same people be “open to change” if Pirates of the Caribbean was replaced with a Six Flags log flume ride? Or if Space Mountain was replaced with Mulholland Madness? Or if Magic Kingdom was replaced with Avatar Kingdom? Somehow I doubt it. We all have standards.

Starring Martin Short

So let’s agree on the obvious and admit that change is fine, as long as we get something better than what came before. Closing a beloved attraction without a replacement is unacceptable. So is changing something simply for the sake of change (Under New Management again). It’s sad that nowadays (and by nowadays I mean the past 25 years) we can’t even trust Disney to make a considered, measured effort to weigh the pros and cons of an attraction replacement or refurb. I think the way Disney has treated Epcot for the last two decades is testament enough. And yet, though I might be sad that World of Motion or Horizons or Mr. Toad might be gone, had they been replaced by something more legitimate, like the original Space Pavilion or Hunny Hunt, I would probably be fine with it. Change is a part of life, after all. But when the caterpillar goes into the cocoon we want to see it turn into a butterfly, and we are understandably disappointed if it turned into a maggot (Under New Management again). So let’s all agree to have some standards, shall we?

Revenge is a Dish Best Served Cold (Underwater)

Act II, Scene 1: Let us now introduce the main character of our story today. Like all the attractions previously mentioned, Disneyland’s Submarine Voyage was an obvious target for Eisner and Green’s cost hack Nazis of the 1990s. It had been built in 1959, was approaching 40 years old, and had barely been touched since Leave it to Beaver went off the air. It was a true relic of the Walt era.

As I detailed in my previous article, the Submarine Voyage is a very spectacular odd duck. It had the distinction of being one of the very first (along with the Matterhorn and the Monorail) E-Tickets in Disney history, following in a line of excellent “tour” style attractions that took Guests in a conveyance vehicle through highly-themed environments (such as the Jungle Cruise and Rainbow Caverns Mine Train, a ride type which would eventually morph into the omnimover-dominated Spaceship Earths of today). The subs were introduced by Walt as containing the “eighth largest submarine fleet in the world,” a fact he loved to repeat to foreign dignitaries and American political titans when they visited Disneyland. Walt also liked to describe the subs as the next evolution of the “glass-bottom boat” type of rides found at amusement parks and zoos. He would often quote that the impetus for the subs for the Imagineers was the idea of taking the glass-bottom boat idea (where riders could see into the water below) and actually fully submerging Guests under the water, providing a spectacular underwater panorama of liquid space.

These are all perfectly legitimate, but another, unofficial reason for Walt to build the subs when he did was to stick it to Pacific Ocean Park. In my last article, I mentioned that Walt was fiercely competitive, and used the 1959 Disneyland expansion as a way to run away from the rest of the field and bury his competition (Magic Mountain in Denver, Freedomland in the Bronx, and Pleasure Island in Boston). Now remember, Walt did the exact same thing in the animation field. His animated output would continuously be light-years ahead of the competition in terms of quality and innovation, and he translated this same fierce competitive drive to the theme parks.

Artist's rendering of Pacific Ocean Park

Pacific Ocean Park was another Disneyland imitator/amusement park combination that opened on the Santa Monica pier in 1958. Like many Disney imitators, it combined both themed rides and basic amusement parks staples (like ferris wheels and roller coasters) to please the masses. However, what galled Walt about POP was both the blatant way the park stole from Disney’s existing attractions and the corporate attitude of POP’s financial sugar daddy, CBS. Yeah, that CBS.

A little known incident not often told in the Disneyland history books was the fact that Walt and Roy actually tried to get CBS to help fund Disneyland before they asked ABC. At the time, William Paley’s CBS network was consistently #1 in the ratings. CBS was known as the “Tiffany Network” because they had the best shows, the best specials, and the best stars. Roy actually went to CBS to pitch his and Walt’s “you give us money for Disneyland, we’ll give you a Walt Disney TV show” idea, but CBS shot it down. That’s right. They thought it was too risky to pour money into a notoriously low-margin business like an amusement park, and while it would certainly be great to have a Walt-hosted TV show, CBS was on the top of the heap and not desperate for ratings, so they thought the deal was too risky.

Which would all be well and good. After all, Walt got his funding from ABC and it’s not like he hasn’t been rejected by potential sponsors before, so like every other professional he took a shower and shook it off. Except for what happened afterwards. Like all other filthy-rich front-running enterprises CBS immediately saw how much attention Disneyland was getting, so they decided to pour $10 million into funding one of Disneyland’s top competitors, Pacific Ocean Park, looking to cash in on the Disneyland craze after Walt had already done the legwork for them. But the story doesn’t even end there. Again, like all other filthy-rich front-running enterprises CBS and POP decided not to spend much money on new ideas and instead decided to include shall we say “theme park staples” from their competition. So, POP decided to put in a Skyway attraction, a Flight to Mars attraction, an Autopia attraction, etc. And one that got Walt really peeved was their “submarine adventure.” At the time, Walt had an exhibit in Tomorrowland based on 20,000 Leagues Under the Sea, where Guests could walk through sets from the movie. POP one-upped Walt on that one and featured an attraction that included a walk-through of a real U.S. military nuclear powered sub that had recently come back from a journey to the North Pole. Yowza.

So, royally pissed, Walt combined the “glass-bottom boat” idea the Imagineers had cooking on the back burner with the idea that Guests traveled in actual submarines, and the rest is history. Walt created one of the most beloved attractions in Disneyland’s history, one that stood the test of time so much that it was practically untouched (save for a snazzy grey-to-yellow color change) for forty years.

Enter Pressler

So, this is the background of the ride that was very obviously (and “unofficially”) on the block to be axed in the late-1990s. It was especially obvious since the closing of the submarine-based 20K in Orlando was rumored to be due to EPA concerns and maintenance costs. So, if one were to close without a replacement, it wasn’t a stretch to think that its older brother would soon follow.

Luckily, while many of the Tomorrowland attractions closed in the early- to mid- 1990s, the subs were spared a few more years of life actually thanks to the new Tomorrowland. Long story short (don’t worry the way-too-long version will be featured in a later article, you’re welcome), the Imagineers fell in love with the Discoveryland concept they created as a replacement/update of Tomorrowland for Disneyland Paris. Instead of trying to build a Tomorrowland that ended up trying to predict the future but ended up looking dated and kitschy within ten years, the Imagineers dreamed of a Tomorrowland inspired by Jules Verne and H.G. Wells, a fantasy future, not based on our visions of the future but based on the visions of the greatest minds of sci-fi in the 19th century. It would allow the Imagineers not to constantly worry about “what’s next,” yet still have a land that looked wonderfully futuristic. This was in 1992. Plans were immediately put in motion for both Disneyland and WDW’s Magic Kingdom to receive updates to their Tomorrowland into the Discoveryland aesthetic. In 1992, plans were drawn and readied and the Tomorrowland attractions on both coasts started closing in preparation. Unfortunately, as we all know, Disneyland Paris turned out to be not as profitable as Disney hoped. So began the cutbacks at the theme parks. However, this was before the Paul Pressler-era “let’s just not build things unless it’s a gift shop” philosophy had taken hold, so Eisner told the Imagineers that new Tomorrowlands could be built, just on much smaller budgets than what were originally quoted. Also, since Disneyland had already started construction for Toontown and Indy, the new Tomorrowland would have to be pushed back to open in the 1997/1998 period. Since MK at WDW had no major attractions in the pipeline, construction was approved to begin immediately and be finished by 1994. Anyway, this is why Disneyland attractions such as Mission to Mars were closed years before construction actually began.

Now, what does this have to do with the subs? Well, theme park executives were aware that while the new Tomorrowland was under construction, there would be a ton of attractions closed to the public for 1-2 years: Mission to Mars, CircleVision, the Rocket Jets, PeopleMover, Captain EO, and even Space Mountain would be closed for an extended period of time. It would not be wise to close additional rides, if it could be helped. So all the attractions on the Fantasyland/Tomorrowland border would remain open for this time, until Tomorrowland re-opened. These attractions included the Matterhorn, Autopia, the Monorail, and the subs. At first, it was expected, that these attractions would get extensive makeovers once the New Tomorrowland opened (Autopia actually ended up getting its planned makeover in 2000 and the Monorail got some freshening up due to the resort expansion in 2001, but the other attractions didn’t get so lucky).  So the subs received a temporary stay from the governor.

The Great Flag Incident and the WDI Incursion on Northwest Tomorrowland

I will always maintain that the late-1990s was the most fascinating time in WDI’s history. Now, I don’t necessarily mean it was the most fascinating time because it was the most successful creatively (though that could certainly be argued, as I might be explaining in a future article). No sir. I’m saying it’s the most fascinating political period of WDI’s history. By a long, long shot. Picture this: at the time, the political fires in the department (and in the company, for that matter) were red-hot. Euro Disney had crashed and burned in 1992, leading to a mandate by Eisner and his Strategic Planning goons that budget cuts be made across the board at the theme parks. In 1994, Frank Wells died in a helicopter crash, a man who was openly in favor of expansion and theme park creativity. Jeffrey Katzenberg had an enormous spat with Eisner after Eisner refused to promote him to Wells’s position. The man who did end up getting that position, Michael Ovitz, was eviscerated by Eisner’s corporate political structure. Eisner was in the process of moving executives around to departments in which they had no experience, ostensibly to “groom” them to take an executive job one day, but really to keep them confused, unsure, and occupied to prevent them from being ambitious. One of these merry-go-round executives was Paul Pressler, who had been leading the Disney Stores until Eisner tapped him to be President of Disneyland in late 1994. Pressler, under mandate from Eisner, was ordered to cut costs as much as humanly possible from Disneyland in order to help pay back Euro Disney’s $3 billion debt. All the while, Imagineering was going through enormous growing pains, having bloated to massive size in preparation to build Euro Disney, Animal Kingdom, Westcot, Blizzard Beach, DisneyQuest, DTD West Side, Disney Studios Paris, Tokyo DisneySea, Disney’s America, and the ever-growing number of E-Tickets at pre-existing parks at the exact same time, then had to face enormous cutbacks when Animal Kingdom, Westcot, Disney’s America, and DSP all had their budgets cut, or eliminated altogether. Add to this the hot potato issue that not only was Paul Pressler not a theme park executive, he had fired all the friendly-to-WDI park executives and replaced them with Disney Store executives, even in operations-specific divisions like Attractions or Facilities. Gentlemen, start your engines!

This was the boiling-over political environment the poor submarines found themselves in. By 1998, WDI and Pressler’s goon squads were all but trying to kill each other. Pressler continually maintained that WDI was bloated, over-budgeted, a money-sucking enterprise, primadonnas, and replaceable. WDI would progressively remind Pressler where he could go suck his money. (Keep in mind, up to this point WDI had a history of serious political ass-kicking in the John Hench mode. In 1989, there was a budget goon named Jeffrey Rochilis who Jeffrey Katzenberg had hired to control costs in the growing movie technology division. He responded by firing everyone who did not want to be trained in finance or accounting, saying such people were “useless.” Having successfully made all the children cry at this candy store, he was tasked to teach the Imagineers a lesson or two as the budget for Pleasure Island was soaring over its original estimates. Knowing Rochilis’s reputation, WDI purposely added new concepts and over-bloated the budget to more than four times its original figure, in steady defiance of Rochilis. Whenever Rochilis would read them the riot act and attempt to fire anyone, Marty Sklar would send a torrent of complaints to Eisner’s office and demanded that he re-hire everyone who was fired. Eisner fired Rochilis soon after. Hoist the goddamned Jolly Roger, WDI.) Adding to this, by 1998 Pressler had been roundly criticized for an uncountable number of operational messes, had been singled out as the man who killed the Electrical Light Parade and Light Magic after that, and had been told numerous times that building a new Tomorrowland on half the original budget made literally zero sense unless he wanted to replace the bathrooms and the queue railings and leave everything else as is.

So, it is against this background that we join our tale, in 1998.  Submitted for the approval of the Midnight Society, I call this story…

The Great Flag Incident of May 15th, 1998

We’ll start our story actually six months (give or take) before the subs would close for good, in Spring 1998. Now, at the time, the new Tomorrowland was just getting ready to open (with Pressler’s team of half-wits thinking it would be a smash hit), and it was still on the books that the subs would be getting a refresh similar to Autopia and the Monorail around the time that DCA would open. WDI was contemplating what the subs could turn into. They knew Pressler would not give them a blockbuster budget in any sense of the imagination, but they knew they would get something, and similar to Tarzan’s Treehouse they could potentially turn a few million dollars into a legitimate re-theme. They also knew that, the more merchandise that could be tied into the attraction, the better chance it had of getting a bigger budget. At the time, the surest thing to picking out a major hit (both in terms of box office/recognition and merchandise moolah) was to turn to Disney Animation, despite their recent underwhelming box office (Pocahontas, Hunchback, and Hercules let’s just say failed to make Lion King-type numbers).

Just by placing a call, the Imagineers found a perfect match coming down the pike. Scheduled for a 2001 release (perfect timing as well) was Atlantis: The Lost Empire, an animated extravaganza that was to be Disney Animation’s first hardcore action/adventure movie in the Raiders of the Lost Ark/Journey to the Center of the Earth vein. What was even more perfect was the fact that submarines were prominently featured in the movie as a way for the main characters to get to Atlantis at the bottom of the sea. Not only that, but the movie would feature both a giant submarine and individual subs, as well as several monster attacks on the way to Atlantis (not to mention there was a major Atlantis set piece in the original Submarine Voyage!). It was almost too good to be true. The Imagineers would do a quick re-dressing of the subs to theme to Atlantis, add some animated figures to the underwater scenes, and possibly stage a monster attack and/or Atlantis action finale in the final cavern sequence. And Pressler would get his merchandise revenues. Easy peasy.

O-ren: You didn’t think it was going to be that easy, did you?
Beatrix: You know…for a second there…yeah, I kinda did.
O-ren: Silly rabbit. Trix are for…
Beatrix: …kids.

But then came the “Hit List.” Yeah, the Hit List. 1997 was pure hell for Disneyland operations team, for many reasons that I might detail in a future article. Suffice it to say that several decades of standard operating procedure took several big hits once Pressler’s regime had been established. Pressler kept cutting budgets in every conceivable area, and by Spring of 1998 he had come up with a further plan to reduce overhead costs: by closing smaller attractions with no replacement, at least in the short term. The Hit List as of 1998 looked like this:

1)   Cascade Falls
2)   The Fort at Tom Sawyer Island
3)   Carnation Plaza Gardens
4)   Festival Arena (then playing the Festival of Fools Hunchback show)
5)   Swiss Family Treehouse
6)   The Tiki Room
7)   Submarine Voyage

The last three had some possible replacements in mind, but replacements were not a top priority. Plans had continued for a Tarzan’s Treehouse and an Atlantis sub ride. The Tiki Room would have been replaced by a mega-food court that would have taken up the entire area between the Plaza Pavilion, Tiki Room, and Aladdin’s Oasis. (What is this, a Las Vegas casino?)

This used to be the Indy show building

Questions abounded within the internet community on the ethics of closing an attraction with no replacement, after the 20K mess and the then-current uproar that the rumored Mr. Toad closure at WDW was garnering. It was pointed out that fans were very sensitive to having these attractions closed down. The consensus (among everyone but Disneyland operations, it seems) was that closing an attraction without a replacement should not be the first solution, especially if it was an attraction Walt himself had a hand in.

Pressler and his Ops team had several studies made (of unknown origin) suggesting that Disneyland could close down a few small attractions but not lose any admissions or concessions revenue. In fact, if this was the case they would improve their margins by closing attractions and reducing their labor maintenance costs. Pressler and Ops made it clear they wanted to reduce the number of attractions and increase the vendor and sponsor space to generate more direct sales.

The Tiki Room rumored to be replaced by a giant food court (think more of an outdoor courtyard version of Cosmic Ray’s at WDW) was the biggest worry for the fans. It was obviously a blatant grab for food sales, and would replace Tomorrowland Terrace as sort of the teen hangout at the park. The worst part was, at the time Pressler was in the habit of closing his food stands early to save labor costs, so this was a major area that would only be open from 11-7 or something similar. The fans were also quite peeved that the Fort at TSI was rumored to be replaced by another food stand or plush shop. This bordered on blasphemy, since TSI was one of the sacred places in the park where the kids could go and not have any items hawked at them. Yet the rumors kept on flying.

When pressed about this, in April 1998 a Disneyland PR spokeswoman was quoted as saying there were “no plans at this time” to shut the subs down. Of course, the internet fans were less than trusting of the source. By this time, Disney had a history of closing down attractions without warning, even after repeated messages by Disney to the contrary. Predictably, soon after in May, it was unofficially officially announced that the subs would be closed in September, after Labor Day. The fans were understandably upset, since they were still stinging from the 20K debacle and worried that DL management would be content to let the lagoon sit empty as they did at WDW. It was at this time that Paul Pressler made his now-famous promise that the subs WOULD be replaced within five years. It was a promise made via the Orange County Register (and eventually the LA Times), where he assured fans under no uncertain terms that the subs would have a replacement by the end of 2003. Even with this promise, fans wondered if leaving the lagoon empty for 5 years was in the best interest of the park (due to its low capacity, the subs did usually have substantial lines and popularity).

Which brings us to the real juicy part of this story. The part where WDI actually put on their rebel garb and acted like actual bloody pirates. This is the story of the Flag Incident of May 15, 1998. Or if you’d like, Capture the Flag, Corporate Edition.

May 15th was just a week before the opening of the new Tomorrowland. Disneyland executives were busy in meetings day after day to plan for the opening procedures. Pressler’s announcement had come just before. The announcement was actually either followed, or preceded by (depending on who you talk to) a proclamation by Marty Sklar that he would “lay across Harbor Boulevard” if the subs were shut down without a replacement. Thence, the first shots fired.

On the morning of the 15th, Guests were surprised to find that, though no announcement for a subs replacement had been made, WDI had actually avertedly advertised the replacement for the subs four months before the attraction actually closed.

Though the subs were not planned to close until September, the Imagineers created a banner over the submarine storage area on the morning of the 15th advertising the upcoming Atlantis Expedition!



Even better, this had been done without any knowledge from park management. With executives in meetings all morning (and notoriously clueless when it came to small incidences in the park) it took until the afternoon for TDA executives to actually realize what happened and what was going on. By that afternoon, Pressler’s goon squad had taken down the banner:


Apparently, Bruce Gordon and many other Imagineers had been taking “lunch shifts” over at Tomorrowland Terrace to keep an eye on the banner, take pictures, and probably snicker like Dennis the Menace.

Bruce would reveal later that the Imagineers had actually left another present for the hapless executives, which went unnoticed. Apparently, over the dock the Imagineers had hung a new flag, with a symbol of a large “A” crossed by a trident. This flag hung until the entire storage facility was taken down in September, totally unbeknownst to park management. Bruce Gordon was always proud of how long that flag lasted, as it remains to this day one of Imagineering’s greatest unofficial “eff you’s” to park management.

While no picture of the flag currently exists, the incident was documented in real time by the somehow-ludicrously-still-archived-on-Google-Groups ACTUAL alt.disney.disneyland AOL thread from May 1998. Yes, this is the one with Al and Fab and everyone else behind God only knows what pseudonym. This is internet buried treasure, people!

Two days after the banner incident, the Orange County Register recounted the fateful incident and detailed the ongoing tension between WDI and park management. There were some serious accusations made on both sides pertaining to the appropriateness of the actions of the other side.  What followed behind closed doors wasn’t pretty. Heads started to roll, by all accounts.

What’s even better was that the Imagineers would still play these games with park management. After the subs closed in September, Imagineering artist Jason Shipley actually commissioned an attraction poster for the supposed Atlantis attraction. Copies of the poster were actually featured on the construction walls surrounding the lagoon:


The original Atlantis poster was given to Tony Baxter, who hung it outside his office until his retirement from WDI. Presumably, as a token of victory against the (now) departed enemy. Or so I’d like to think.

Where Did New Tomorrowland Go?

After the subs were given their final farewell in September, work began with park management and WDI to decide what to do with the site. Though Pressler would have liked nothing more than to just leave the lagoon empty and save on the maintenance costs, he was now on record as saying there would eventually be a replacement, and oh yeah Marty Sklar had practically blackmailed him, so there had to at least be studies done to see what would be the most appropriate replacement.

First things first, Facilities and WDI needed to know just how much of the lagoon they could save to diminish their potential construction costs. The week after the subs closed, the teams made the decision to drain the lagoon as soon as possible. Facilities had to determine whether the sets and the effects in the caverns would hold up without the water. If they held up, then the lagoon would get refilled and testing for the expected Atlantis replacement would begin (though the idea had not been greenlit and the concept itself was still in flux, WDI wanted to test several proposed effects). If the sets fall apart though, or if construction surveys prove they are unstable, construction would be halted until after DCA opened (basically waiting until the last possible minute to introduce the new ride). The lagoon would then sit empty for three years to save on maintenance costs.

Luckily, the sets held up fine, and some testing began. By most reports, the Imagineers tested at least two major effects: 1) having a series of water cannons actually shake/batter the sub around, and 2) some interior sub lighting effects for when the subs get attacked by the electric Leviathan machine monster thing. In Spring 2000, WDI constructed a new pump house for the attraction to help with the water flow.

During this time however, Pressler made it clear he was in no hurry to finish the Atlantis concept any time soon. He wanted WDI to focus on DCA, the resort expansion, and the Autopia and Monorail refurbishments. The subs, though they passed their tests, would still wait on the back burner.

Throughout 2000, the lagoon received a regular clean-up schedule to help keep it in good shape for eventual construction. The subs themselves, unfortunately, were ordered to be put into the caverns and maintenance bays permanently so they could be hidden from the view of Guests. It seems that whenever the subs were being tested, or even out in the lagoon, Guest Relations would get a series of questions and complaints from Guests as to why the subs weren’t operating if they were so obviously able to be tested. GR, of course, didn’t have an answer because a replacement hadn’t been officially announced (the late 90s were a notoriously tough time for Guest Relations Cast Members at Disneyland).

So the subs sat as Autopia and DCA construction continued, as well as to the Monorail platform above the sub loading area. However, a peculiar event happened in Spring 2000 that raised alarms with fans. In accordance with ADA regulations, Disneyland built a new elevator to the Monorail station, which took a good chunk of space from the old Monorail queue. In response, Disneyland made the old subs queue into the Monorail queue. The internet went ballistic again (as it does), since this move implied that Disneyland had no immediate plans for the subs. Disneyland, of course, kept toeing the party line and insisted something was in the works.

In Summer 2000, those plans were immediately accelerated. What happened? Well, it seems the Negative Nancies at WDI and on the internet were absolutely right when it came to the new Tomorrowland: you can’t build something for half price and expect it to work.

Two years into its existence, new Tomorrowland was just now being recognized as a flop by park management. Though it was very popular during its first year, once the new car smell wore off the visitor numbers at two of the major new attractions, Innoventions and Honey, I Shrunk the Audience, were beginning to drop off significantly (by over 20% lower than the original attendance predictions).

Even worse was the theme park Hindenburg known as the Rocket Rods (to be detailed in a later article, stay tuned!). Long story short, the Rocket Rods were meant to be the signature E-Ticket of the new Tomorrowland, the main attraction that would bring Guests into the new area and increase the per-caps for the smaller attractions, as well as the food and merchandise stands. Though E-Tickets at the time were costing upwards of $100 million, remember park management wanted the new Tomorrowland to be built at half-price, so a budget of $50 million was given to Rocket Rods, half of it to be paid by a General Motors sponsorship. Unfortunately, when GM backed out of the sponsorship, park management refused to make up the cost difference. So, a $50 million attraction was built with $25 million, with exactly the result you would expect. Because money was not spent on a quality upgrade, RR began to tear apart its infrastructure. Add to that the fact that its paltry capacity (each vehicle carried only 5 passengers) led to giant lines (over 2 hours most days!) and countless numbers of unhappy Guests, and Disneyland had a real mess on its hands. Even worse for penny-pinching Pressler, Rocket Rods had a gigantic maintenance budget due to all the mechanical and structural problems it was causing. After all the fuss that was made about saving money by closing the subs, he park was thrown a mother-load of maintenance headaches with its half-assed new E-Ticket. Common sense usually wins, people. Rocket Rods sure made the subs look like an absolute bargain real quick.

Disneyland was dealing with this headache in Summer 2000, and decreed that the subs should return as soon as humanly possible as a safety net for the new Tomorrowland. WDI offered to use this opportunity to push for a minor renovation for the subs, since they were going back into full-time usage. WDI asked park management to re-fit the subs similar to the 20K Nautilus subs from WDW, and/or to update some of the effects and the cavern scenes. These would have been small and simple changes, but at least they would have been something. Evidence suggests that TDA was at least contemplating the possibility, as reports suggest there were several massive trucks pulled up to the load area during this time. The question most likely was how quick they wanted to get the subs back into service.

The funny part about all this to WDI was how TDA marketed Tomorrowland as being so “new” to get people to visit and spend money, yet by 2001 it looked like the Top 4 most popular attractions in “New” Tomorrowland would be Space Mountain, Star Tours, Autopia, and the subs. It looks like visitors aren’t so stupid after all, and can actually tell when something was done on the cheap. Imagine that, Paul.

However, these plans remained in limbo until Winter 2000. The culprit was a new development that Pressler had hoped would be a convenient trap door for him to scurry out of once the good guys had turned the tables and forced him to reveal his evil plans (my, that was elaborate): the wild card that was Fastpass.

Fastpass was created in 1999 by industrial engineers and parks ops executives, and I’m sure by now everyone reading this knows exactly how it works. Pressler saw it as a saving grace. Instead of having to spend tens of millions of dollars for each new ride to increase park capacity and decrease the lines for the popular attractions (as did happen with Indy’s opening in 1995), Fastpass would allow Guests to bypass the lines for the current popular rides. Pressler’s team could then sell Fastpass as a new benefit and would immediately see an increase in Guest satisfaction. An added bonus was the fact that all the Guests carrying Fastpasses had to go somewhere else as they waited for their return window, which meant they would have a lot more idle time to do some eating and shopping, further increasing revenues.

Testing of Fastpass in 1999 was a success, so throughout the year 2000 resort Executive Vice President Cynthia Harriss and Attractions Director Paul Yeargin couldn’t stop tripping over each other to approve more and more Fastpass attractions for Disneyland. By the end of 2000 there was a ridiculous number of Fastpass attractions at Disneyland (even Pirates, Mansion, and Autopia had Fastpass). Pressler felt Fastpass might be a saving grace and increase Guest satisfaction numbers even without having to replace Rocket Rods.

Unfortunately for Paul, there was another side effect with Fastpass.  As it turns out, people weren’t going to eat if they weren’t hungry, and they weren’t going to shop just because. If their Fastpass window was coming up soon, they would visit nearby smaller attractions. For example, those with an Indy FP would visit the Tiki Room and the Jungle Cruise. Those whose windows were not for several hours would just continue on to the next attraction on their to-do list. And, because of this phenomenon and because there were now so many Fastpass attractions in the park, not only were the walkways in the park becoming very congested, but the lines for the major non-FP attractions like Jungle Cruise, Small World, Matterhorn, and the Fantasyland dark rides, were beginning to skyrocket causing a major drop in Ride-per-Cap numbers and Guest satisfaction, even with Fastpass operating (IT’S THE RIDES STUPID).

And so, it was back to Plan A. However, by now the closure of Rocket Rods was now several months gone and there was an increasing amount of Guest complaints. At this time, WDI made a serious push for park management to re-open all of the attractions it had closed in the 1990s that still had their infrastructure intact (Aaaarrrrr! The pirates prepare to board the enemy ship! Judson Green’s mandates be damned!). These included the Keelboats, the Motorboat Cruise (whose track was still there, and was always popular with the under-7 crowd and their parents), the re-installation of CircleVision to replace Rocket Rods, and of course, the Submarine Voyage. WDI argued this would be a very simple and cost-effective way to absorb the crowds and add some much-needed ride capacity.

Pressler said he would have the rides open for the following summer, in 2001. In the meantime, he expected the opening of DCA to take some heat off of Disneyland (remember, this was the time that TDA still thought DCA had a chance to be successful in any way, shape, or form). Once things really started to get rolling for the summer season, he would pull the trigger and have the new rides open by Memorial Day weekend.

What he did not expect was for DCA to be an enormous flop, and be an enormous leach to Disneyland’s profits for a decade. So, all available funds were pressed into DCA to recover its pitiful attendance, as I detailed in my Superstar Limo article.

However, by Spring 2001, something had to be done. DCA crashed and burned out of the gate, and because of the Rocket Rods closure Disneyland was down one E-Ticket. Guests were complaining they felt more had been taken away in the last five years than what had been added. Tomorrowland was a case in point, as all the new offerings fell quite flat. The skyrocketing Guest satisfaction scores from Fastpass never materialized. And the only thing Disneyland had on the books until the 50th Anniversary was a watered-down Winnie the Pooh dark ride to replace the Country Bears. So, WDI made its final push for a new Submarine E-Ticket experience, planning to open in 2002 or 2003.


You’ve got to remember, back in the day, that Disney was obsessed with turning its “event” family pictures, animated or otherwise, into theme park attractions. And if they couldn’t be attractions, then there at least needed to be shows or parades. There was Voyage of the Little Mermaid, the Beauty and the Beast stage shows at Disneyland and MGM Studios, the Aladdin and Lion King parades, Legend of the Lion King at MK and Festival of the Lion King at DAK, the Pocahontas and Hunchback shows at Disneyland and MGM Studios, the Hercules and Mulan parades, and Tarzan’s Treehouse. We also almost got a George of the Jungle Cruise and a Journey Into Imagination replacement based on Flubber. Eisner literally could not help himself when it came to synergy between Disney Animation and the theme parks. So, it was natural for WDI to have this concept for Atlantis already rarin’ to go.

A quick digression here about Atlantis. While it has never been one of the more successful animated movies in the Disney canon, it has always been recognized as one of the most underrated. The concept for the movie has also been kept in high esteem because we have rarely seen an animated movie so ambitious as Atlantis. Like Snow White, Pinocchio, Fantasia, Bambi, Sleeping Beauty, Toy Story, and Wall-E, Atlantis was meant to be more than just another notch on Disney’s belt. After finishing Hunchback of Notre Dame, directors Kirk Wise and Gary Trousdale and producer Don Hahn decided they wanted to do Disney animation’s first big action/adventure yarn (Rescuers Down Under never happened. Shut up.) This wouldn’t be just a normal action movie though, they were going Jules Verne/Steven Spielberg huge with the movie. And, since Disney was still in the mindset that any animated movie could be a smash hit if given the right concept, approved a $100 million budget for the big action flick. Whoa.

What really sunk Atlantis (hyuck hyuck) though was the fact that Disney experienced an enormous talent exodus in the late 90s. Part of the reason the early-90s Disney animated flicks were so good was because they literally had every creatively talented person working on each and every movie. It was like a moveable all-star team. They produced their best work in movie after movie, with bigger and bigger budgets. However, this talent would become diluted in the late-90s because 1) Disney decided to ramp up production and start producing at least one animated film a year, thus spreading out their most creative people, and 2) The competition finally saw that animated movies could make oodles and oodles of money after Lion King and started offering Disney animators a ludicrous amount of money to jump ship. Many of the talented Disney animators after Lion King would end up working for Pixar, or for DreamWorks on Prince of Egypt, or for Fox on Anastasia and Iron Giant. So unfortunately, Kirk and Gary had only a fraction of their Beauty and the Beast team at their disposal.

But hot damn, did they try to really blow the doors off the place with Atlantis. The movie is truly an action-adventure extravaganza, with an entire army of memorable characters. They hired comic book artists such as Hellboy’s Mike Mignola and art directors from live action movies such as Jurassic Park and Men In Black to design the look of the film. There are many scenes and set-pieces that are quite mind-blowing. Alas, executive meddling caused some problems with the script and the plot, and the movie did not resonate with audiences.


But, Disney had planned for the movie’s eventual success, and readied quite a bit of follow-up material: a direct-to-video sequel (Milo’s Return), several video games, and a TV series, Team Atlantis, which would have hearkened back to the animated adventure shows of the early-90s like Batman and Gargoyles, as Milo and his team travel the globe to hunt for treasures and find a way back to Atlantis. And, of course, theme park attractions.

The Imagineers came up with quite a few concepts for the Atlantis Expedition concept. Originally, it was to have been a solid re-imagining of the Submarine Voyage, with new in-sub lighting and sound effects, as well as mechanical effects in the lagoon like the Leviathan figure. There was also talk of an interactive element.

However, once the concept got revved up to E-Ticket status to replace the hole left by Rocket Rods, it was Blue Sky time. As you saw in the poster earlier in the article, an idea was hit upon by the Imagineers to bring Alien Encounter to Anaheim. Pressler had originally rejected Alien Encounter for the new Tomorrowland at Disneyland as being 1) too scary and 2) too expensive (not necessarily in that order). But many people forget now that Alien Encounter was seen at the time to be one of the flagship E-Tickets of the new technological age of Imagineering in the 1990s. Among Imagineers and fans, AE was mentioned alongside Indy, Tower of Terror, and DLP’s Space Mountain as the best cutting-edge attractions in the world at the time. So it was disappointing from everyone’s perspective that AE did not make it to the West Coast. Indeed, it was one of the favorites of the Imagineers. So, they decided to bring it to Disneyland in a new way.

The Atlantis Expedition was renamed the “Atlantean Encounter.” No, really. The tagline was going to be “don’t waste your breath screaming.” Or, alternatively, “don’t waste your air screaming.” The Imagineers felt, with the constricting submarine environment and the presence of the movie’s Leviathan as the suitable King Kong-esque monster attack, an Alien Encounter-type experience would be most appropriate, and certainly bring some thrills to Disneyland. I told you, the late-90s are a REALLY FREAKING INTERESTING time for WDI.

Since the concept had been bumped up to E-Ticket status, the Imagineers pulled out all the stops to deliver a one-of-a-kind experience, pulling from many of the new technologies developed in the mid-to-late 90s. What follows is a cliff notes version of what was planned for the attraction:

Guests would be taken through a new queue area very similar to Tokyo DisneySea’s Journey to the Center of the Earth attraction (though very truncated), designed as a Jules Verne-esque lab for the eccentric millionaire Preston Whitmore. For whatever reason, Guests would be taken via submarine to go on a treasure-hunting or fact-finding or rescuing or touristy journey to Atlantis. The subs themselves most likely would have looked like the old WWI-era subs found in the movie, though still similar to the old models.

In the lagoon portion of the attraction, Guests would be taken through the Graveyard of Lost Ships as depicted in the movie, which features sunken ships from every conceivable era of human history. This would have been the interactive element. In this section of the attraction, each Guest was to have a controllable claw arm that would be used to grab items from the bottom of the lagoon. Think of like a retractable mechanical gizmo like the arcade-style “claw” game. Disney would have filled the bottom of the lagoon with cheap trinkets that look like treasure and jewels, that Guests could pick up and put in a basket attached to the sub.

Eventually, the lagoon would become increasingly darker. Guests would see movement on the bottom of the lagoon…something BIG. And finally, gigantic red eyes peering out from a distance. The floor of the lagoon would appear to move. Water cannons would buffer and shake the sub around, Catastrophe Canyon-style. A giant animatronic head of the Leviathan would rear up from the dark. And then the chase would begin.

This would also begin the Alien Encounter-style portion of the ride. Sort of a cross between AE, Kongfrontation, Catastrophe Canyon, and many of the other Universal-inspired “disaster” rides. The lighting in the sub and out in the water would go pitch dark. The Leviathan would grab the sub, and as he did the interior of the sub would start to crush itself in, Toontown Trolley-style. Electrical effects would spark. Water would start to spray and leak onto the floor.

The sub would eventually get free and escape into a deep tunnel (the caverns sequence). Guests would hear the Leviathan chase the sub. Once the subs reached a certain point, the windows of the sub would actually transition into simulator screens. Guests would no longer be looking out onto real-life sets, but onto images projected on the portholes. The sub would make it to Atlantis, with the Leviathan chasing behind. The Leviathan would give the sub one final blast of electricity (igniting an impressive light show inside the sub). Like in the climax of the film, there would be a huge volcanic explosion (another reason to shake the sub) and the sub would escape back to the surface.

Stories differ as to what exactly happened to the treasure Guests collected during the lagoon sequence. Some stories claim Guests would have been able to keep the trinkets they were able to put in their basket. Others say that the sub’s captain would have lamented that the Leviathan battle caused the sub’s baskets to lose the treasure, but as consolation all Guests would have received a commemorative Atlantis coin upon departure.

Anyway, that would have been quite an E-Ticket experience! As you can guess, there were several factors as to why the attraction was not green-lit. First, of course, was the DCA catastrophe. Pressler’s attraction budgets were meager to begin with, and once DCA started to hemorrhage money all the money for any new Disneyland attractions (save Winnie the Pooh and the Merchandise Tree) had to be folded into getting DCA back on its feet (Tower of Terror, Luminaria, Aladdin, etc.)

The second reason was because of the movie’s lackluster results. Atlantis only grabbed $84 million domestically, which was lower than what Disney animated movies were used to (even the Pocahontas/Hunchback/Hercules/Mulan lineup made $100-150 million apiece). Though, it should be noted, it was still one of the Top 30 grossing movies of 2001, and still did better (inflation adjusted) than some of Disney latest efforts, like Through the Looking Glass and Pete’s Dragon. Now, it was successful enough for the Milo’s Return sequel to be made, but alas, it was not successful enough to spawn a new Disneyland E-Ticket, nor the exciting Team Atlantis TV show. Which is a huge loss to us comics/adventure lovers.

Of course, Disney at the time was still obsessed with (and responsible about) synergy, so Atlantis did end up making its way into the parks. Remember, at this time Disney still maintained that every single animated release get its own Emporium window display:


 And every animated release get its own walk-around characters:

Did they get invited back for Long Lost Friends? Was there a Casting Call for Milo?

Though, depressingly, some PR or ops flack had a brainfart and positioned the Atlantis characters right in front of the empty sub lagoon. So much for Guests not asking questions! Someone fell asleep at the switch there.

The Infamous January 2nd Bob Iger Disneyland Tour

The saga of the subs, as we all know, has a mostly happy ending. Though we did not get the uber-Atlantis E-Ticket, we did receive the solid Finding Nemo replacement. But this still was not without its conceptual and construction headaches. After all, Eisner was still in charge.

Paul Pressler left the company in 2002 to fall into the Gap, and with him came and went his promise that the subs would be back within 5 years. Pressler was replaced as the Disneyland President by Cynthia Harriss in 1999 and as the Chairman of Parks and Resorts by Jay Rasulo in 2002, who had their own operational concerns to deal with at Disneyland.

Now that Pressler was gone, the head honchos who ran Ops at the parks pleaded with Jay about the Ride Per Cap crisis. For those of you who don’t speak theme park Ride Per Cap is the simple act of dividing the total number of turnstile clicks of every attraction in the park by the total attendance for the day. This tells Disney the average of how many attractions each patron visits per day. What’s cool about this number is it can be a good predictor of overall Guest Satisfaction. See, when RPC dips under 9, complaints begin to rise quickly at GR and Guest Satisfaction begins to go down. Disney’s bottom level of acceptability is 8.5. Once the park gets busy, the lines get longer, and people are waiting in line instead of buying food and merchandise. Also, they’re more likely to leave earlier without buying anything. Not good.

However, as of 2003 the Ops managers had some alarming news for Jay. Since so many attractions had closed without replacement (not to mention restaurants like Plaza Pavilion, Tahitian Terrace, and Brer Bar), comparing the capacity and Ride Per Cap numbers, the Ops team concluded that to keep Disneyland’s lowest level of acceptability (8.5 attractions per cap), Disneyland could only accommodate a yearly attendance of 11.5 million visitors per year.  As it happens, Disneyland hosted 12.7 million visitors in 2002 during a recession year. Oh dear.

By any stretch of the imagination, DL had to provide attraction accommodations for at least a few thousand more Guests per hour to get those numbers back up. Winnie the Pooh was set to open in 2003, but with Disneyland used to 14-15 million visitors per year in the booming 1990s, they would need much more help (they REALLY missed the PeopleMover at this point…and still do). Problem is of course, Eisner was still in charge and didn’t like seeing too much money being spent on attractions that couldn’t sell tons of merchandise or at least be featured on a billboard.

To add insult to injury, Space Mountain was due to go down at the end of 2003 for an 18-month refurb leading up to the 50th. Space has a capacity in the neighborhood of 1,800 per hour, and Winnie the Pooh can’t cycle nearly that much, so DL was going to be even worse off at the end of 2003. So, to add more capacity without spending too much money, the old Disneyland Plan A was again re-visited. The subs were a major target because when Space would go down (and the lackluster performance of Tomorrowland ’98), there would be crickets chirping in Tomorrowland. Cynthia asked for a quick cost analysis to see how much it would cost for the subs to go back into service by Thanksgiving 2003. Unfortunately, the price tag was above the expected $10 million due to some sink hole and leak problems, so Cynthia decreed that DL would just have to deal with unhappy Guests in 2003.

Meh, we'll read this later

The subs were never out of mind, however. At the infamous Cast Blast event of 2003, Cynthia, Jay, and Marty Sklar were scheduled to unveil the plans for Disneyland’s 50th Anniversary to the congregated Cast Members. However, famously, Jay completely stiffed his team and failed to show up. This led to Cynthia’s immortal time-wasting exercise of showing the Cast of Disneyland her sofa paintings of the Laguna cliffs and sharing with all in attendance her stories of meeting friends at trendy Laguna restaurants. Marty didn’t fare much better, since they didn’t have much to show for the 50th he ended up filling most of his time with a slideshow depicting the plans for Hong Kong Disneyland.

AHAHAHAHAHA you're terrible Cynthia

At the end of the presentation, though, was a Q&A session. Cast Members were able to ask Cynthia and Marty anything they wanted. Near the end of the Q&A, an intrepid DCA ride operator asked Marty, “I heard rumors the Submarine Voyage will be coming back. Any truth to that Marty?” Cynthia shifted uncomfortably in her seat, but Marty produced a wide smile. “I can neither confirm nor deny those rumors,” he said with a chuckle, “we are looking at several things for Disneyland, and that may be one of them.” This gave the clear indication that the subs were on everyone’s radar. But when would they be able to pull the trigger?

Indeed, not long after the Cast Blast, Cynthia’s crew decided that DL would be best served by replacing the old CircleVision area with the new Buzz Lightyear’s Astro-Blasters attraction, due to its much more obvious marketing and merchandise potential. Alas, the subs would be put on hiatus a little while longer.

What made matters even worse was the fact that, just the year before, head of Facilities T. Irby had gone on a “clean out all the warehouses” rampage and literally thrown out practically everything held in a Facilities or Engineering warehouse that was not needed within three months. These warehouses held the molds of the figures and props found in the attraction (fish, rocks, lobsters, etc.), which were necessary to re-build the props and figures in the attraction. This action would have added millions of dollars to the eventual renovation. It’s not even a cliché anymore when we remind you that Pressler’s team was penny-wise, pound-foolish. These sorts of actions were exemplary of his dark reign.

Pressler posing in front of Cosmic Waves, 1999

Fortunately, hope for the resort would not be long delayed. One of the unbeknownst most important days in Disneyland’s history was January 2nd, 2004. After new Disneyland President Matt Ouimet and his new Executive VP of Ops Greg Emmer became the new head honchos at the resort in October 2003 (Cynthia retired to “spend some time with her family” for all of two weeks before following Pressler to The Gap), they immediately set their sights on tackling DL’s severe capacity issues. Yet, they were concerned that upper management would not give them the budget they needed to make the necessary changes.

Hence, on a very rainy January 2nd, Matt and Greg hosted a full walking tour of the Disneyland Resort with Bob Iger and Jay Rasulo. At the time, barely any funds were scheduled for Disneyland’s TLC leading up to the 50th. Matt and Greg were beyond determined to change all that. They showed Bob and Jay all the peeling paint, all the crowd flow bottlenecks, all the tiny wheelchair entrances (at Mr. Toad and Peter Pan, as an example of the park’s aging infrastructure), all the malfunctioning figures in the Tiki Room, the empty Festival Arena, everything. They finally visited Tomorrowland, which was all but dead without a working Space Mountain. Matt and Greg communicated to Bob that this sort of presentation would not look good when the Good Morning America cameras started rolling during the 50th. Bob Iger readily agreed. And so was the unofficial beginning of the Project Sparkle and Placemaking era of Disneyland.

Add some fuel to the fire in the form of Roy Disney and Stanley Gold beating the hell out of Eisner for his stingy penny-pinching in the parks during the very public Save Disney campaign, and you have a recipe for a brand new Submarine Voyage. By the summer of 2004, Tony Baxter had started to lead the charge to get the subs back into operation. The concept would very obviously be attached to Pixar’s new underwater mega-hit Finding Nemo, which took in $625 million at the worldwide box office in 2003. After more than a year of planning, it was announced in 2005 that the subs would return in Spring 2007, fresher and better than ever before. And they lived happily ever after. Except for the constant rumors that they would be replaced again. But, for now, they’re happy.

And so ends one of the strangest stories of on-and-off neglect for a major theme park attraction. The subs are pretty much a unicorn attraction, even today executives simply don’t know whether the current incarnation is helping or hurting the bottom line. But because it is such a unique attraction, it is so memorable for us. And regardless of the Ride Per Cap or capacity stats, its demonstrated continued popularity has proven that it is memorable for many Disneyland visitors as well. It doesn’t make sense to a lot of people why fans get so emotional about the subs, or Toad, or the PeopleMover, or the Monorail. From a wide-angle view, these attractions may not seem that special. But they’re special to us precisely because they’re so unique, and continue to be. Anyway, it’s special enough to cause WDI to do all but sack the dock and invade the caverns on the infamous Flag Incident of May 15th, 1998, one of the greatest unknown moments in Disneyland’s history. But keep a weather eye open mates, thar be sofa paintings!

**Send Jeff a line at HamGamgee@gmail.com, or follow him on Twitter @Parkscopejeff. 



Other "Wish Upon a Blue Sky" Articles

#24: Museum of the Weird and The Rogues Gallery

#25: The Asian Safari and the Animal Kingdom Dilemma

#26: The Incredibles

#27: Enchanted Snow Palace

#28: Fantasyland Trio 2.0

#29: Discovery River

#30: The Original Superstar Limo

Introduction